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#2161475 - 03/16/07 12:01 PM AAR: Alone in the Snow [Spoiler Alert] [Re: Herman]
Herman Offline
Member

Registered: 07/17/04
Posts: 1279
AAR: Alone in the Snow [Spoiler Alert]
A Harpoon3 scenario for the PlayersDB
By Herman Hum
Quote:
Sweden's neutrality lasted only as long as the Reformed Russian Republic had no need of anything that Sweden had and not a moment longer. The determined resistance of the United States' 1st Special Forces put the R3 theatre commander behind schedule by 36 hours. Behind schedule has never been a comfortable place for a Russian Commander and this commander was determined to be uncomfortable only for a very short period of time. His plan to get things moving again involved turning Norway's southern flank. But, in order to do that, staging bases closer than Germany were required. Unfortunately for Sweden, bases that fit the bill were Swedish. The remaining life of Sweden's neutrality was measured in hours.

NATO wanted to provide assistance. The problem was, other than providing advanced warning of the attack, NATO had nothing to give. The few remaining Norwegian F-16s could not be re-oriented to cover Swedish airspace without leaving the northern FEBA vulnerable. CENTAF simply had no aircraft to spare. RAF operational reserves had been released to guard the northern approaches to the UK. The German air force ceased to exist as an effective fighting force 90 seconds after the first shots were fired. Combined chemical, biological, and conventional missile, artillery, and air attacks have a tendency to do that.

Although alone in the snow, the Swedes were not without hope. Sweden had been neutral. Sweden had not been stupid. Sweden's defense expenditures had increased from 2.9% of GNP in 1987 to 4.5% of GNP in 1996. A large portion of that money was spent on the procurement of Viggens, Sweden's latest multi-role fighter aircraft. It was with the Viggens that this battle would turn.




Rodrigo Flores was just finishing up a hard week's work when we linked up and decided on a game of ANW. We decided to try one of the latest scenario releases for the PlayersDB, "Alone in the Snow". The scenario depicts a Russian attack on "neutral" Sweden. Rodrigo played the Russians while I played the Swedes.

As the designer of this scenario, I had a slight advantage since I had an idea of the overall Order of Battle. Luckily, Rod chose the side that I would have deemed more powerful and thus evened out the match.



I had three operational airbases and numerous targets to protect. As is usual on the defensive, I had insufficient assets to cover them all. I decided to focus on Visby Island as it was the most likely target. Sure enough, enemy planes began their approach. I intercepted the first flight of four (Floggers?) with four Viggen at low level. They stayed at low altitude before climbing to the attack just as they came into range. It was the case of the classic ambush and all four bogies were splashed with no Swedish losses and Alpha flight congratulated themselves as they sped back to Visby to re-arm.

As is often the case in war, the hunters can quickly become the hunted. Beta flight came in to relieve the departing Viggen and got a wholly unpleasant reception. This time, all four were shot out of the air well beyond the range of their own SkyFlash missiles. They were quickly avenged by Delta flight, but it did not assuage the feeling of sadness from the loss of their comrades. Delta flight also lost two planes in the melee. The score was now 6:6. Unfortunately, I knew that the Russians had a LOT more planes in the barn.



As the bulk of my air patrols congregated around Visby Island, Karlskrona suddenly reported an inbound air raid! No interceptors were within range, so all I could do was grit my teeth and bear it. The air base was hammered violently. On their egress, a flight of 6 Viggen managed to catch the mixed group of Fulcrum and Fitters from Peenemunde and decimated them. The two survivors were able to exact a token of revenge, too. One Viggen caught an Aphid missile in the port side just as she was turning to flee after expending her missiles.

A lull ensued as both sides re-armed and re-fueled. I ordered my air patrols to stay at low altitude. Ground intercept radar could clearly see an A-50 Mainstay loitering over Kaliningrad and I didn't want to present any targets for the swarms of Flankers and Fulcrum circling over the Baltic unless I had to do so. Soon enough, I was forced to reveal my patrols as teams of Flankers and Fulcrum started edging nearer.



Several were ambushed without loss. As the interceptors raced back to base for re-armament and re-fueling, a veritable swarm of helicopters was spotted hugging the deck and approaching Visby. After dining on Fulcrum and Flanker as the main course, the pilots were ecstatic in their discovery of "dessert" and tore into the helpless transports with RB-74 Sidewinders and aerial gunnery passes. Nearby patrols of Flankers tried in vain to protect the helos, but they were just too far away. The entire assault force was cut to ribbons.

At this point, Rodrigo suggested that he was no longer able to achieve his victory conditions as he had no more ground attack assets. While this might have been reasonable if he was playing a computer opponent, the fact that he was playing a human allowed him to continue. A military maxim states that, "When you are no longer able to achieve victory, the definition of victory changes to the prevention of your enemy from achieving victory." Rod certainly had more than enough assets remaining to make my life miserable.

At this point, we decided to save the game in hopes of finishing it this weekend. Thanks to Rodrigo for a fun match to this point and to HarpGamer for the use of their server.

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#2165283 - 03/21/07 11:49 AM Re: AAR: Alone in the Snow [Spoiler Alert] [Re: Herman]
Herman Offline
Member

Registered: 07/17/04
Posts: 1279
Rodrigo and I managed to get in another round of combat over the Baltic. After suffering a few crashes while starting up the game, we finally managed to pick up where we left off.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19081&stc=1&d=1174506102

I was settling into a nice pace of defense over Visby. I thought that I had the situation well in hand. However, Rod had different ideas. I was able to shoot down the occasional interloper, but Rod discovered that he had an asset of which he was previously unaware - an A-50 Mainstay. Due to communications problems, the Russian AWACS crew had been unable to control the situation. Now that the problem was rectified, Rod started getting proper intercept vectors and there appeared to be no place that I could hide!

http://www.gamesquad.com/forums/attachment.php?attachmentid=19082&stc=1&d=1174506102

Soon enough, Rod sent his Fulcrums and Flankers over into Swedish air space, once again. The significant difference being their Eye in the Sky was coaching them. I could no longer spring aerial ambushes from low level any longer and Rod got maximum use from his long-ranged Alamo weapons. My Gripen fighter-bombers tried in vain to close the distance to fire their own Sidewinders, but most were shot down before their release. The exchange ratio was dreadful as I began to lose 2 or more fighters for every Russian destroyed. And the swarms seemed endless.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19083&stc=1&d=1174506102

Wave, after wave, of Russian planes broke against the Visby Island defenders and each wave eroded the defences just a little more. The aerial losses were sickening enough, but the expenditure of weapons was extreme. I finally had to abandon Visby air base not due to damage, but due to the fact that all the weapons stored in her ammunition dump had been consumed. His Majesty's air force fell back upon the stores at Bravalla and quickly expended them, too. Only one base remained with any weapons, Soderhamn. I didn't know if I would run out of planes or missiles, first, and the Russian planes seemed endless in their procession.

At this point, we called for a second intermission. Maybe I should have taken the victory when it was first offered...

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#2169620 - 03/26/07 12:21 PM Re: AAR: Alone in the Snow [Spoiler Alert] [Re: Herman]
Herman Offline
Member

Registered: 07/17/04
Posts: 1279
Rodrigo and I met up to see if we could finish this exciting PlayersDB scenario, "Alone in the Snow". Choowee decided to drop in and watch us fight it out. During our last session, Rod had beaten me back from Visby Island. It was not such a great loss as all the available ammo had already been depleted.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19116&stc=1&d=1174905556

As His Majesty's forces re-grouped around Bravalla, an uneasy standoff ensued. The Russian Floggers lacked sufficient range to effectively challenge me for aerial superiority over Bravalla and I had no planes armed with long-ranged missiles to challenge him over Visby Island. The odd Fulcrum ventured too far over the Swedish mainland and got jumped by flights of Gripen, but both sides were, apparently, catching their breath.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19117&stc=1&d=1174905556

However, Rodrigo turned out to be a cunning tactician. As he maintained his combat air patrols over Visby, several flights of helicopters were flown in behind his screens. As Sweden didn't have an airborne radar system, they were not detected until the last possible moment. Once detected, I was forced to throw all my available combat air patrols into the fray and try to intercept. The Helix B could do considerable damage if left unmolested.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19118&stc=1&d=1174905556

Unfortunately, Rod had laid out his plan quite masterfully. By sacrificing a pair of Floggers as the first screen, he depleted the SkyFlash loadouts on my Viggen. When they finally broke through the screen, they only had short-ranged Sidewinders left to face the Flankers and Fulcrum. Two Viggen were lost to long-ranged Alamo missiles with nothing in return. It was a masterful defensive setup.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19119&stc=1&d=1174905556

I really had no choice but to commit to an uneven battle. While facing incoming Alamo missiles, my Viggen exchanged SkyFlash with the Russians. Again, two Viggen were lost for no commensurate return. While they were engaged with the screens, they could not intercept the defenceless helicopters. Finally, after dreadful losses, one flight fought their way through to engage the ground assault elements. Sadly, they were only able to shoot down one helo and a defending fighter before they, themselves, were brought down by super lethal AA-11 Archer.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19120&stc=1&d=1174905556

After shooting down the remaining Helix B attack force at tremendous cost to themselves, the men of the Swedish air arm simply had no more to give. The Russian planes swarmed over the Baltic like a swarm of angry Yellow-Jacket hornets just outside of a screen door. Out of planes, ammo, and luck, the Swedes retired northward as the game ended in a draw. The severe mauling of the Swedish forces prevented Swedish victory and the lack of surviving ground attack assets prevented the Russians from sufficiently reducing Visby air base. A tremendous game was played by Rodrigo. Thanks for the match and thanks to HarpGamer for the use of their server.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.

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#2173795 - 03/31/07 05:42 PM AAR: Nordkapp [Spoiler Alert] [Re: Herman]
Herman Offline
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Registered: 07/17/04
Posts: 1279
Rodrigo and I had another electronic showdown on the electronic seas, this weekend. This time, we clashed in the Norwegian Sea while playing "Nordkapp" by Freek Schepers. This scenario was written for the PlayersDB. Rod played as the Russians hunting for a small amphibious group and I took the Dutch side.

I was ordered to evacuate a small task group centred on the LPD Rotterdam after she had finished disembarking her Marines in Northern Norway. She was under escort by the FFGs Zeven de Provincien, de With, and PTM Orn.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19135&stc=1&d=1175391191

The first sign sign of the enemy was in the form of a helicopter's radar signature. Since I knew that these short-ranged aircraft had to operate from ships, I knew that there had to be a surface combatant hunting us. Fortunately, Rod underestimated the power and range of the Standard missiles carried aboard the Zeven. All it took was one to blind mine enemy's eyes. :p

http://www.gamesquad.com/forums/attachment.php?attachmentid=19136&stc=1&d=1175391191

Stinging from the lost of his first helo, others followed more cautiously. Both sides launched their SSM attacks piecemeal and they were summarily brushed off by the powerful SAM defences from both sides. PTM Orn managed to close with the enemy and deliver her Penguin SSMs, but she was detected and summarily executed while making her dash for safety. The lousy missile performance by both sides resulted in each player violating his Rules of Engagement and we each killed a neutral vessel.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19137&stc=1&d=1175391191

However, my orders were not to destroy the enemy. Instead, I was to screen Rotterdam as she made her escape southwards. In this, I was successful and was awarded victory as Rotterdam managed to "slip out the back door" whilst everyone else was engaged.

Thanks to Freek for another fun PlayersDB scenario, Rod for being a willing and patient opponent, and HarpGamer for hosting the server.

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#2178216 - 04/06/07 12:14 PM AAR: Reconnaissance [Spoiler Alert] [Re: Herman]
Herman Offline
Member

Registered: 07/17/04
Posts: 1279
Here's an excellent After Action Report by Ralf Koelbach. It is re-printed here with at the request of the author.

Quote:
Quote:
PROJECT PENINSULA 94
Peninsula 94 is a series of 4 related scenarios (Recon, Ingress, Strike Ops, and Egress) representing different phases of a US multi-carrier battle group attack on the Kola Peninsula. From the Russian perspective, this is the mission the navy has trained for since its beginning: defense of the homeland.

These scenarios are related by a common order of battle and a concurrence of mission. Any discrepancies can be attributed to poor bomb damage assessment and better than expected damage control. They should be played in order and from the same side to appreciate the developing momentum an operation of this magnitude has.

Reconnaissance:

From the NATO perspective, this scenario is a submariner's delight. A force of SSNs must enter Russian waters and conduct an intelligence sweep of the area prior to the arrival of the CVBG. This scenario is going to require discipline and restraint on the part of the NATO player if he hopes to be successful in the overall strategy. Many targets of opportunity may present themselves, but adherence to the Rules of Engagement is the only way to win.

From the Russian perspective, it's only a matter of time. Much of the fleet has been forced to retreat out of the North Atlantic and is now trying to re-group in the Norwegian Sea. The next logical step for NATO is an attack on the Kola Peninsula by a large CVBG which would surely be preceded by a submarine force to gather intelligence. This scenario is a large-scale ASW operation with a wrinkle, that being several unescorted capital ships in transit to re-organization points. The challenge here is force allocation. With limited first-line ASW assets, hard choices will have to be made and risks taken.

"Project Peninsula 94: Reconnaissance"
Scenario designed by Herman Hum

Based on an original Harpoon Classic HDS-II-scenario
Database: Players DB 6.4.9

A. Foreword:

Herman likes to rebuild HC scens, especially those of the HC HDS-II-Battleset, with AGSIs permission. "Reconnaissance” is part of a group of scenarios which belong thematically together. The Nato side has eight first line subs and a very difficult mission: First to get six subs in designated search areas. Second, keeping them six hours there - weapons tight. After that weapons are free and the subs have to kill Soviet HVUs. Scenario duration is 36 hours.

B. My experience

It all starts on January 3rd, 1993, at 10:53 PM. I set course for six subs to the designated areas, some of them being already close to it. Therefore I set my subs to deep and speed to cruise at most.

Soon it becomes clear that there are lots of Soviet ships and subs underway. This is a grave problem for SSN Omaha, already being in shallow waters without much space to hide.

11:17 PM
Bogie over SSN Dallas. Dallas detects several support vessels crawling around. Nearby is the CVHG Adm. Gorshkov, another target.

11:54 PM
Phibs detected. So now I had contacts on several targets to sink after the six hours period of waiting.

January, 4th, 1993
00:25 AM
The first subs, SSN Dallas and SSN Augusta, have reached the search zones. I send them deep, crawling.

08:00 AM
For subs are now on station. Still underway are SSN Omaha and SSN Groton (this one has about 150nm to go and a lot of ships and subs nearby).

09:35 AM
SSN Cincinatti has a visitor only 5 nm away - a red sub. Has he got me? Another skunk closing in. I decide to shoot. Both killed with torpedoes.

11:20 AM
SSN Omaha has reached its search zone - at least.

11:37 AM
SSN Birmingham reports torpedo contact. No problem. Contact fades out.

08:00 PM
SSN Groton detects a sub right in front. Evade! 40nm left to go to designated area.

09:23 PM
Ships over SSN Dallas! Has the sub been detected? What to do? Too many skunks to sink...

January, 5th, 1993

00:36 AM
SSN Groton has reached its search zone. Now all six subs have made it. From now on six hours weapons tight. Then the duck shoot can start.

Sometime between 01:00 AM and 02:00AM
SSN Dallas has been sunken. Just did not notice it. Six subs, six search areas - hard to handle. Anyway: Dallas had been on station for more than six hours. Thus it is not so bad.

02:03 AM
SSN Augusta has been detected! Several ships and subs closing it. No chance to evade, I guess. Ok - head to head. What marvellous subs these 688s are! The Augusta sinks several ships and at least one sub with MK48s. Then the path is clear and she evades.

06:36 AM
The last six hours period ends - weapons free!

The subs get new courses and start prosecuting the HVUs. I am rather sure I'll get the targets.

10:53 AM

Defeat! Game time is over. 36 hours are gone.

C. Resume

I missed my chance winning this one by losing too much time with the SSN Groton heading for its search area. I had to risk more and accelerate the sub to cruise or full speed. That could have saved me some hours and therefore the game.

All in all this is a real nice remake of the original scenario. I really had a lot of fun.

Thank you for rebuilding it, Herman!

Ralf
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#2183807 - 04/13/07 06:52 PM AAR: A Fight to the Death [Spoiler Alert] [Re: Herman]
Herman Offline
Member

Registered: 07/17/04
Posts: 1279
Here's another excellent After-Action Report by Ralf Koelbach. It is re-printed here at the request of the author.

Quote:
AAR (SP) "A Fight to the Death" - playing Soviet side
H3 ANW 3.8.0 RC11
Player's DB 7.4.7
Pentium 4 2,93 Ghz / 1Gb RAM

1. Introduction

This scen is one of my all-time favourite ones. I wrote about playing it MP as Soviet side and losing without any chance.
Winning it against the AI is possible, but not so easy….

2. How it worked

1994-12-19; 12:00 Start

I am lucky this time! My CVGB is in the North of the map, not so much away from my land base and it is unlikely that there was a Nato CTF between them.

Instantly I launch every AC stationed at Kevlavik. I sent my Backfires and Badgers North-West and station them directly over the CVBG.

Kevlavik gets support too: I fley four Flankers to Iceland and station them on CAP right in from of the base.

I then send one Bear-D right beside the CVBG and the other one far Southeast.

12:59

Time to start actions: I order the South-Eastern Bear to go active. Numerous surface contacts - south to my CVBG and not so far away! The carrier is identified - luck!

I send the four Badger bombers south in order to attack the carrier.

13:05 Bear Southeast shot down. Tomcats.

All Badgers launch their missiles.

13:07 Two Badgers shot down.

13:14 Several Hits on Nimitz reported.

Meanwhile I have sent my Backfires - all six of them - on full speed and low altitude South-West. Heading for the wounded Nimitz. Each Backfire carries ten Kickback missiles.

13:20 I start all fighters from my carrier and sent them south in order to harass the Tomcats and Hornets and keep them North of the group.

13:24 Another Badger shot down. Both sides lose AC in a furious air battle.

13:28 All Backfires have reached their positions SouthWest to the CVBG and launch their missiles! 60 missiles on their way towards the US carrier.

It has worked like it did in Clancy's "Red Storm Rising": There an obviously incapable admiral sent all his Toms north killing drones he thought to be bombers and left his back door open. There too he was visited by Backfires inbound from North-West.

13:30 Five Backfires shot down.

13:33 Nimitz has got hits, doing only eight knots.

13:33 First salvo SSMs from my CVBG

13:40 Second salvo.

13:44 Nimitz down to four knots.

13:45 Final SSM salvo fired.

13:45 TASMs coming it!

13:51 TASMs without exception intercepted. Nimitz down to zero knots; "Probable kill - on fire".

14:03 Goblin detected.

14:05 My CVBG heads for Iceland at creep speed in order to avoid a nasty surprise. All AC back on the carrier or at Kevlavik. The CVBG has some helos in the air.

14:38 The VicCond have been successfully completed!

3. Hints for rebuilding it

a) Single player

- The Soviet side should get at least two subs, one close to the Nato CVBG.
- The Soviets should have some more fighters. All in all at least one full regiment (20-24 AC).
- AEW birds for Kevlavik
- The AI should set up better CAP for the US CVBG. There should be fighters all around the group - not only in the PIM - , thus denying the red player surprise attacks on the carrier.

b) Multi player

- More SAMs for Kevlavik
- at least 10 interceptors for Kevlavik; a full load on the Soviet carrier.
- AEW birds at Kevlavik

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#2206146 - 05/08/07 02:52 AM Re: Harpoon 3 After-Action Reports [Re: Herman]
Herman Offline
Member

Registered: 07/17/04
Posts: 1279
MP has been somewhat quiet, but the community welcomed another member last night. JaTB (a.k.a. Norbert) came onto the Server looking for an opponent. Even though he bought the game last year, he hasn't had time to play it until now.

We started off with Dawn Patrol re-made for the PlayersDB. His baptism of fire as the Russians was short and brutal. JaTB revealed his position by radiating his radar and was rewarded by a salvo of Penguin SSMs. We switched sides and tried again. This time, he learned very quickly and we totally sank each other's forces.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19265&stc=1&d=1178617157

We then moved on to Power Sweep, by Dave Steinmeyer. Norbert is quite an experienced naval wargame player and has experience with Dangerous Waters, Fleet Command, and Janes and it showed. He certainly drove a mean submarine. His Victor II was pursued by 4 Spearfish torpedoes and he managed to dodge them all. Thank goodness I had a fifth one... ;\)

http://www.gamesquad.com/forums/attachment.php?attachmentid=19266&stc=1&d=1178617157

All in all, it was a fine evening of combat on and under the seas. Thanks for some fun games, JaTB, and thanks to HarpGamer for hosting the server.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.

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#2207634 - 05/09/07 05:57 PM Re: Harpoon 3 After-Action Reports [Re: Herman]
Herman Offline
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Registered: 07/17/04
Posts: 1279
JaTB (a.k.a. Norbert) is on vacation. How better to pass the time than playing Harpoon ANW head-to-head? ;\)

We finished off the previously saved scenario, Power Sweep re-made with the favorite database of Harpoon ANW, the PlayersDB.

When we last signed off, I had just sunk his SSN Victor II with a volley of Spearfish torpedoes. We were matched up with SSGN Charlie and Tango vs. SSN Superb and SSK Kunna. SSN Superb moved in to collect the Charlie when all of a sudden, my world turned upside down.

Sonar reported a transient from the Charlie and soon afterwards, SSN Superb just disappeared. Damn! I've just been on the receiving end of an SS-N-15 Starfish Nuke! When dealing with nukes, close is close enough. :cry:

http://www.gamesquad.com/forums/attachment.php?attachmentid=19268&stc=1&d=1178758090

Now, I only had SSK Kunna against two Russian subs; short odds, indeed. However, luck did smile upon me when the Tango sped up and revealed her previously hidden location. This earned her a spread of Tp61 torpedoes which caught her as she tried to evade.

Although I was still facing a nuclear-armed Charlie, I was fairly confident that he had not been able to counter-detect me so I crept in close before launching a full salvo of every remaining torpedo in my tubes. If I was going to go up in a ball of nuclear fire, I wanted to be certain to take him with me! Luckily, he was too busy trying to evade to return fire and the torpedoes caught him at maximum depth. Another great end to another great scenario.

Thanks to HarpGamer for hosting the server and to Dave Steinmeyer for the scenario.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.

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#2209376 - 05/11/07 07:43 PM Harpoon 3 After-Action Reports [Re: Herman]
Herman Offline
Member

Registered: 07/17/04
Posts: 1279
JaTB (a.k.a. Norbert) and I decided to try a few more scenarios made with the favorite database of Harpoon ANW, the PlayersDB.

We tried to run Flaming Datum, but ANW is just too slow on the calculations. Even though the number of units was relatively small, the size of the map was the Gulf of Alaska.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19273&stc=1&d=1178937185

Instead, we decided to play a PlayersDB classic, Nordkapp with me as NATO against the Russians. I was trying to evacuate an amphibious force from Northern Norway and he was trying to stop me.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19274&stc=1&d=1178937185

My little flotilla fled under cover of darkness and EmCon. In a brilliant coup de main, JaTB fired a volley of Sunburn SSMs which caught me flat-footed as two of them slammed into FFG de With. She barely activated her SAM systems in time to shoot down the last two missiles. With half of her flotation destroyed, she was hurting badly. Worst of all, her own Harpoon SSM launcher had been damaged so she could not reply!

http://www.gamesquad.com/forums/attachment.php?attachmentid=19275&stc=1&d=1178937185

FFG Zeven de Provincien responded for her by slamming a Harpoon salvo into FFG Neustrashimyy to even the score. The PhibRon successfully left the area, but the ViConds would not activate (looks like yet another ANW bug :OHNO: ).

With time remaining in the afternoon, we decided on one more PlayersDB scenario, Matrix Shield. I played the SSK Kilo being hunted by Swedish ASW forces. It was a long game (as most scenarios involving diesel submarines are), but once the action began, it was quite thrilling.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19276&stc=1&d=1178937185

Norbert had the undesirable task of locating and sinking my Kilo boat. I had a strong lock on his units throughout the game and picked off each hunter one at a time. Luckily, I managed to kill his most effective ASW units, first. FF Kaszub and an FSG Goteborg were the initial victims of my Type 53-65 Wake-Homing torpedoes. Without their sensors, his remaining PTM Hugin were virtually blind. However, the ANW weapons targeting bug kept me from completing my mission and winning the game as torpedo after torpedo ended up chasing after the wrong target when I was trying to claim one more Hugin and victory.

Thanks to Freek Schepers for some great scenarios and to HarpGamer for hosting the server.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.

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#2210037 - 05/12/07 07:45 PM AAR: Matrix Knight [Spoiler Alert] [Re: Herman]
Herman Offline
Member

Registered: 07/17/04
Posts: 1279
JaTB (a.k.a. Norbert) and I met up to put the ANW Server through her paces, again. We wanted to try a few more scenarios made with the favorite database of Harpoon ANW, the PlayersDB.

We chose to run Matrix Knight. This scenario has not yet been released, but anyone wanting to try it can find it on the HarpGamer ANW Server.

Matrix Knight is an SSBN exercise played from both sides. While hunting an enemy SSBN, you must also protect your own SSBN. I commanded SSN Hartford and SSBN L'Inflexible against similar forces controlled by Norbert.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19279&stc=1&d=1179023462

Hartford cruised across her patrol zone at a leisurely 10kts hoping to pick up the trail of her quarry while my SSBN crept around her launch area at minimum steerage. Hartford caught a whiff of her prey, first. After a series of course corrections designed to maximize the effiicacy of her Target Motion Analysis, she localized the simulated Delta IV SSBN closely enough that a pair of Mk 48 ADCAP torpedoes were launched. She sat back to await the explosions but was totally surprised when both of them missed! A second volley of 2 ADCAP fared better and the SSBN was caught at a depth of 400m.

The other half of the equation was the safe-keeping of the SSBN L'Inflexible. As she lurked within her launch zone, a transient was soon detected. It turned out to be an old SSN Valiant. As the Valiant appeared to be creeping in search of the SSBN, I decided to creep away in the other direction; hoping that this would preclude him from closing the distance.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19280&stc=1&d=1179023462

Not long afterwards, sonar reported another contact ahead of me. It turned out to be SSN Swiftsure. Once again, since discretion is the better part of valour, I crept off in a new direction. My launch area measured 50nm by 50nm, so there should be plenty of room to hide. Obviously, he must have caught my scent as the bloodhounds appeared to try and box me in. It was an eerie feeling knowing that my enemy probably detected me but was out of range, as yet.

I let my pursuers close in on me slightly. They had to make more noise than I did in doing so. At maximum torpedo range, I sent a volley of 2 F17 towards Swiftsure. I was hoping that they would have sufficient range, but would be happy if they forced my pursuers to keep their distance. Unfortunately, the sonar suite aboard Switftsure was very alert and detected the launch transients almost immediately. She ran at flank speed (28kts) with 40kt torpedoes in pursuit.

http://www.gamesquad.com/forums/attachment.php?attachmentid=19281&stc=1&d=1179023462

JaTB also tried a wild new tactic that I had not seen before. He ordered his submarine to the surface in hopes of the torpedoes losing track of him in the surface clutter. I do not know if it worked, but both torpedoes missed. After the evasion, both submarine contacts returned, but at a much slower speed.

Valiant approached from the NE quadrant and got the same reception, a volley of F17 torpedoes in the face, and reacted similarly. He tried the same evasion technique of putting his boat on the surface. There might something to it since both weapons missed, also!

Now, with time running out in the exercise, I had the breathing room necessary. I only had to survive for twelve hours -- only had 30 minutes remained. Norbert's hunters did not get close enough for any further engagement before time expired.

A really fun scenario with a great opponent. Thanks to HarpGamer for the use of the server and JaTB for his cunning and wiles.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.

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