Wow. Nice church--already skinned! Of course your work is great, John.

And of course you are limited to a 256x256 pixel "drawing board"---the basic reason for the slight "softness" of EAW.
Wonders have been done (and are being done now) with both low-res and hi-res graphics by the fine artisans here, despite the "softness" of 256x256.
Having tried some myself, I am greatly impressed with their skill in computer graphics.
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If we want more players to join us, I am wondering what areas we can improve to make "our" sim more attractive.
A WWI biplane scenario will help-- though Spanish Air War (SAW) will raise a stir on that front, too.
With the support of such modders as Jan Tuma, we can expect much more of aircraft like yours.
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I like to think some other types of game improvements are well within reach without having to fool with the basic EAW.exe too much.
----Pallettes. Hoping Von Beerhofen will weigh in here in a positive way to help us.
We need a broad range of new color choices in slot pallettes.
This alone can change the "look" of the game.And I think it may have something to do with modders moving on.
It's out of my area of expertise. I believe VBH has tried to point out some alternatives with his pallettes. A bit beyond me.
Any new pallette tools in the works?
----Cockpits. We have Crashin' Jack tackling this one very successfully.
He can't do it alone. Hundreds of "old" cockpits and instruments need help (to say nothing of new glider cockpits needed for 'Silent Wings'--unfinished by Shreck).
The pilot's view from the cockpit is VERY important. Any good changes will help. Read CJ's cockpit wiki tutorial thread here.
VBH and (I think) Knegel have been fighting the good fight for a kind of "Track IR" way to see around cockpit struts in EAW. Cross our fingers and hope!
----The "little things" that help immersion.
These can be anything from close-up inflight maps to "landmarks" like Col. Gibbon's church to navigate by.
Terrain layouts for cities, etc., can help a lot. (Seeing 40 copies of churches like Col. Gibbon's does not help navigation).
We are no Flight Sim 2*** with detailed ground layouts of distinctly different places. But we are no slouch, either.
----Would a new way of handling briefing and other screens be useful?
----Anything else? Knegel seems to have the best handle on what a flight sim player wants in a game. So I hope he chimes in on this subject, too.
Others here have opinions. Let's hear them.
So much has been done in the last year or so.
We have a new EAW exe 1.26e which helps on some "7217" graphic card errors and provides extras for smoke and contrails in the sky.
We have Jelly's JIM also for 7217 help.
We have a Wiki; we have Stickies on big subjects like online flying and EAW installs; we have new OAW game managers.
We have quite a lineup of Flight Models as good as anyone's.
Now we have new Rendering Sequence (RS) work.
What do we need?