#2099070 - 06/01/06 01:27 PM
What effects do you want to see in game?
|
Joined: Feb 2004
Posts: 641
Arm slinger
Member
|
Member
Joined: Feb 2004
Posts: 641
England- S.W London
|
Mine are:
Tires can be punctured to make for hairy landings
Exhaust flame.
Heat shimmer from the guns rather than flame
Random failures, especially with the older more used aircraft.
Hydraulic/ pneumatics failure ( no gear, brakes, prop pitch etc)
Ammo belts getting shot in two. This could could cut the capacity from 200 rounds left, to 50 that can be fired
Different types of bullets and convergence. Was this a set standard, or could the RAF pilots choose what they wanted?
Oil spirts on the windsheild cover it with a time period of a couple of moments according to the airspeed. In IL2 now, it just appears.
Selectable fuel tanks
What are your wishes?
The Sailor’s Grave There are no roses on a sailor’s grave, No lilacs on an ocean wave, The only tribute is a seagull’s sweep, And the teardrops that their sweetheart’s weep. 242Sqn_Kye www.242sqn.com
|
|
#2099073 - 06/01/06 05:11 PM
Re: What effects do you want to see in game?
|
Joined: Dec 2001
Posts: 432
GADGET
Member
|
Member
Joined: Dec 2001
Posts: 432
Barcelona
|
|
|
#2099074 - 06/01/06 05:17 PM
Re: What effects do you want to see in game?
|
**DONOTDELETE**
Unregistered
|
Anonymous
Unregistered
|
Originally posted by GADGET: Wake turbulence That's in according to Oleg. It'd be cool if you got blurred vison when injured enough, maybe fading in and out The main thing I really really want is self shadowing and reflective surfaces both of which would massively alleviate the whole invisible planes problem somewhat I reckon Dano.
|
|
#2099075 - 06/01/06 10:00 PM
Re: What effects do you want to see in game?
|
Joined: Jan 2001
Posts: 1,632
Baco
Member
|
Member
Joined: Jan 2001
Posts: 1,632
Buenos Aires, Argentina
|
We allready have an alteration in view when wounded. The screen turns slightlly red. The more wounded the redder it gets. It´s kind of bland as an efect, but at least you do get wounded.
Now what would really be a brakethrough would be to black out faster when puling G´s.
Secondary explosions are a must. Bridges, yes, absolutely they need to be tougher.
Fighter pilots make movies, Attack Pilots make history.
|
|
#2099078 - 06/02/06 11:35 AM
Re: What effects do you want to see in game?
|
**DONOTDELETE**
Unregistered
|
Anonymous
Unregistered
|
I know Baco, but it'd be very cool if it used shader effects like some of the shooters do, BF2 when near explosions is what I'm thinking to simulate smoke in the face and watering eyes etc etc, and maybe just a bit of general blurring when in pain Dano.
|
|
#2099079 - 06/02/06 11:37 AM
Re: What effects do you want to see in game?
|
Joined: Aug 2000
Posts: 2,585
Hengist
Senior Member
|
Senior Member
Joined: Aug 2000
Posts: 2,585
Balsa Munitions R&D Institutio...
|
Can we adjustable tyre pressures?
Hengist.
|
|
#2099080 - 06/02/06 12:28 PM
Re: What effects do you want to see in game?
|
Joined: Jan 2002
Posts: 6,623
Mogster
Hotshot
|
Hotshot
Joined: Jan 2002
Posts: 6,623
England
|
Smoke and lots of it.
I want to see towering clouds of persistant smoke like you see in WW2 photos. None of this fires going out after 30secs crap like we have now.
I also want some decent shock absorbers on my plane to stop the pogoing around on landing that we have now. That's more of a physics thing though.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
|
|
#2099081 - 06/02/06 02:14 PM
Re: What effects do you want to see in game?
|
Joined: Feb 2004
Posts: 641
Arm slinger
Member
|
Member
Joined: Feb 2004
Posts: 641
England- S.W London
|
nice ideas What streaks on the canopy when flying in the rain would be nice. The blue/ grey smoke produced when the 109 noses over to get away. Cockpit fires. Or would that be too grusome?
The Sailor’s Grave There are no roses on a sailor’s grave, No lilacs on an ocean wave, The only tribute is a seagull’s sweep, And the teardrops that their sweetheart’s weep. 242Sqn_Kye www.242sqn.com
|
|
#2099085 - 06/04/06 08:24 PM
Re: What effects do you want to see in game?
|
Joined: Mar 2002
Posts: 13,406
Goodwood
Bit of a chowderhead
|
Bit of a chowderhead
Veteran
Joined: Mar 2002
Posts: 13,406
Detroit - in the Danger Zone!
|
The ability to make skins in a format other then 8 bit .bmp. The extra area will mean bugger all if we can't actually get more colours into the matte. Oh, and the ability to do true reflective metal...
LukeFF: Oleg got rid of his moustache! akdavis: Noooooooooooooooooooooooooooooooooooooooooooooooo!
|
|
#2099089 - 06/06/06 04:58 PM
Re: What effects do you want to see in game?
|
Joined: Jan 2001
Posts: 1,632
Baco
Member
|
Member
Joined: Jan 2001
Posts: 1,632
Buenos Aires, Argentina
|
Alexi, don´t mean to start a discussion, but Humans on line shoot ten times better than IA. Humans can predict direction of flight, IA can´t. . On the other two, I absolutlle agree and I belive Oleg said soemthing about it being adressed allready. two Must have Effects now, that I hope that have been implemented allready, or will be very soon: - Permanent damage on runways. - a way to set dammage to runways in the FMB. - a way to set damage to ships in the FMB. (this is so we can carry over the damage done to a fleet in one mission to the other...)
Fighter pilots make movies, Attack Pilots make history.
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|