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#1779495 - 12/27/06 12:37 AM CBU in CCIP Mode  
Joined: Dec 2006
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Ghostrider117 Offline
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Ghostrider117  Offline
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Livingston Scotland
Just wondering if anyone else uses this little trick in F4AF. If you load out with 2 MAVS and six CBU-87CEM (or any other CBU), you can use the AG radar to search for enemy vehicles/troops. Then once you have ground stabbed the MAV as SOI you can lockup a target. Then switch to CBU's and the TD box stays locked onto the target. You can then CCIP bomb from straight and level, or even toss bomb. Very handy for precision bombing troops and vehicles and keeps you well out of manpad range. I find if I use the MAV seeker head and lockup a target in the middle of a row of vehicles on a road, the CBU will take out about 12 targets. Mop up with the 2 MAVS once the CBU's are all gone.

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#1779496 - 12/27/06 05:45 AM Re: CBU in CCIP Mode  
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DTGriffith Offline
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Well, looks like you found something useful. IRL, the TGP does the same thing, but it's not implemented in the sim. So if the Mav will do it, then you may only need one or two Mav's on one hardpoint acting as a 'TGP', with the other hardpoints loaded with bombs.


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#1779497 - 12/27/06 01:48 PM Re: CBU in CCIP Mode  
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Ghostrider117 Offline
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Ghostrider117  Offline
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Livingston Scotland
Quote:
Originally posted by Griffith:
Well, looks like you found something useful. IRL, the TGP does the same thing, but it's not implemented in the sim. So if the Mav will do it, then you may only need one or two Mav's on one hardpoint acting as a 'TGP', with the other hardpoints loaded with bombs.
Roger that. All it really means is a slightly unbalanced payload. Of course you can take any sort of dumb bombs to use along with the MAVS to act as the search SOI. Enemy vehicles seldom move in the later stages of campaigns, in fact they tend to hide in towns, where building clutter makes it almost impossible to find them with the AG radar. Even using DBS1 or DBS2 AG radar modes doesn't really do that much. But a MAV set to Expanded FOV, will clearly show vehicles as bright dots on the MFD, lock em up, switch to CBU's and do a normal straight and level bomb run at 18,000 feet sees the CBU's doing loads of damage. You don't even need to change the burst altitude or release angle. Some enemy vehicles will scatter when you do this, which means that the CBU's might miss the higher value targets. To counter this, you can usually find two groups of targets, say 15 miles apart. You can then do alternate bomb runs using reciprical headings if the area is clear of SAMS or KS19 AAA. As the best Manpad only goes to 14,000 feet, it's also a safer option than dive bombing, even if there are KS12 AAA in the area, you can bomb from 25,000 feet and still be safe. Of course the AI wingman, will stick to his monkey ops method, so I tend to just have him Flex and watch for air targets.

#1779498 - 12/27/06 03:29 PM Re: CBU in CCIP Mode  
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Ghostrider117 Offline
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Ghostrider117  Offline
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Livingston Scotland
A quick addendum to my post, all references to CCIP bombing, should in fact be CCRP bombing mode. I must be losing brain cells at an alarming rate these days. :rolleyes:

#1779499 - 12/28/06 05:06 AM Re: CBU in CCIP Mode  
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Rebel801st Offline
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Thats very clever Ghostrider - I sometimes take Mav's and CBU's, using the Mavs to locate specific ground targets - then switch to CBU's.

I will give this method a try tonight - great idea.

We have been flying an Iron Fortress Campaign in heavy weather (low clouds & T/Storms) - so any assistance in locating ground targets is helpfull.

Cheers

Rebel

#1779500 - 12/28/06 07:20 AM Re: CBU in CCIP Mode  
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Ghostrider117 Offline
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Ghostrider117  Offline
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Livingston Scotland
Quote:
Originally posted by Rebel50:

I will give this method a try tonight - great idea.
I'm sure you will find you really knock em down. Last trip out with single AI wingy we took out 132 enemy units, mostly BMP's and AK47 grunts, the odd AA unit.

Good Hunting

#1779501 - 12/28/06 12:34 PM Re: CBU in CCIP Mode  
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Honcho_FlyingFinn Offline
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Honcho_FlyingFinn  Offline
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Helsinki, Finland
Quote:
Originally posted by Ghostrider117:
I'm sure you will find you really knock em down. Last trip out with single AI wingy we took out 132 enemy units, mostly BMP's and AK47 grunts, the odd AA unit.
OMG

I wonder if the "AK47" refers to a single soldier or a squad of them...


Honcho, the Flying Finn
#1779502 - 12/28/06 04:33 PM Re: CBU in CCIP Mode  
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Ghostrider117 Offline
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Ghostrider117  Offline
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Joined: Dec 2006
Posts: 600
Livingston Scotland
QUOTE]OMG
I wonder if the "AK47" refers to a single soldier or a squad of them... [/QB][/QUOTE]

The way F4 allocates ground units is pretty wierd. As you destroy a few units, others pop up (spawned), probably to avoid frame rate slow downs, if too many units were drawn all at once.

Example: If you Recon an enemy unit on the campaign map, it might list 4xBMP 4xSA9 22xAK47
If you then do a strike on that unit, you will probably only find 10% is visible.

I reckon with 130+ AG kills each CBU must have been taking out 12 or more grunts. Poor little pixels, I almost feel sorry for them.


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