#1778232 - 11/17/06 05:25 PM
Re: Update 1.0.9
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Joined: Sep 2005
Posts: 1,338
chronoPilot
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Member
Joined: Sep 2005
Posts: 1,338
Seattle, WA, USA
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Originally posted by MANDINKA: Can you model JDAMS for the viper in this new patch I think that would count as a new feature, and C3PO has said there will be no new features in any of the patches, unless it's something that will be used in their next product. I think a lot of us (myself included), just want occasional CTD/bug fixes for AF and for LP to "get on gettin' on" with their next product.
Not by accident does Genesis 3 make the father of knowledge a serpent - H.L. Mencken
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#1778234 - 11/17/06 09:12 PM
Re: Update 1.0.9
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Joined: May 2006
Posts: 341
hag
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Member
Joined: May 2006
Posts: 341
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@MANDINKA & 195th Magic: ROTFLOL...
Hag
-=72VFW=-
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#1778235 - 11/18/06 06:06 AM
Re: Update 1.0.9
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Joined: Aug 2005
Posts: 333
DTGriffith
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Member
Joined: Aug 2005
Posts: 333
Hesperia, CA
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I guess this is as good a place as any: Below are two .jpg's of the CCRP HUD and accompanying text from the 1F-16CG-34-1-1. The text is (badly, sorry) highlighted with coordinating colors in the HUD. Here is what I would like to see in a future product and perhaps a future update to AF: 1. The CCRP HUD has a lofting bracket which is simply modeled in AF. I think we are sophisticated enough to learn how to use one modeled after the real thing using all RL parameters. 2. CCRP uses a pitch steering bar (similar to ILS pitch steering) that drives to the SMS requested release angle. The pilot follows with the FPM and is assured of maintaining closely the profile he intended to fly. This steering bar is also used in LADD mode, which is not implemented--but looks like fun. Much of the math for LADD is in the T.O.s .... 3. Target designator symbol. It is supposed to have a pipper in the middle of the 10 milliradian box, but usually does not. In fact, I only ever see it in some training modules. I think this could be looked at. If the steerpoint diamond and TD box are coincident, the TD has priority and the diamond is occluded. 4. The TGP. Sure wish it could be implemented so that the pilot has a choice between it or the radar for all bombing modes (if carried). 5. 'Rounds Limiter' for the gun. In the real world, most jets have one to keep the pilot from exhausting the ammo too quickly with one press of the trigger. Guess that's all for now. But I'm still looking...
MSgt, USAF(Ret.) '72-'92 Avionics/Weapon Systems Tech: F4G Wild Weasel, et al. NASA Tech: F-16(AFTI, XL-1, XL-2), SR-71, X-43(Hyper-X), ORION(CEV), SOPHIA (Infra-red telescope in a 747SP platform) and Calibration Tech.
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#1778238 - 11/19/06 04:11 PM
Re: Update 1.0.9
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Joined: Jul 2005
Posts: 4,328
Panther
Senior Member
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Senior Member
Joined: Jul 2005
Posts: 4,328
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CHANGES since release =====================
Version 1.09 -=-=-=-=-=-=-=-=-=-=-=-
ARTIFICIAL INTELLIGENCE * Gave player a little more time to clear the runway after landing. * Fix AI pulling up aggressively at takeoff and not flying the flyout modes anymore. * Section takeoffs reenabled. * ATC will no longer at the last second give a hold short order (because of aircraft landings) while the player is rolling onto the runway following a previous take runway instruction.
AVIONICS / WEAPONS * Fix an issue with Ramp Start / Idle detent not working correctly in specific cases.
CAMPAIGN * Correct team names for news messages in Balkans theaters.
COCKPIT * Fix the RWR large font bug. * Display correct AOA bracket * Correct HUD scaling in narrow resolutions (1280x1024) * Fix the "R" for Alt Radar position on HUD.
MULTIPLAYER * Fix for "Ace Factor" not being updated in dogfights human vs. human. * No client can change the server's Dogfight settings anymore. Furthermore, only the own and AI aircraft types can be changed now. * Fix AI bombing runways not causing hits when the host is in the UI. * Set maximum dogfight range to 75 nm.
USER INTERFACE * No more sound playing while importing ACMI files. * Fix loadout view of missing fuel tank for aircraft without A2G munition (e.g. F-14A/B).
STABILITY * Fix CTD when joining a TE with longer callsigns.
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#1778239 - 11/19/06 05:08 PM
Re: Update 1.0.9
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Joined: Sep 2005
Posts: 245
CenterMass
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Joined: Sep 2005
Posts: 245
Texas
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Originally posted by C3PO: Hi,
1.0.9 is out ... plse check our website for further details. What are the details on why there is a 75 NM limit?
-CenterMass Strike Fast Kick Ass
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#1778240 - 11/19/06 06:08 PM
Re: Update 1.0.9
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Joined: Oct 2002
Posts: 663
C3PO
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Member
Joined: Oct 2002
Posts: 663
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Originally posted by CenterMass: Originally posted by C3PO: Hi,
1.0.9 is out ... plse check our website for further details. What are the details on why there is a 75 NM limit? There is a problem with DF at greater ranges. The simplest solution to prevent that is to limit the range. BVR isn't unknown at 75nm.
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#1778241 - 11/19/06 09:22 PM
Re: Update 1.0.9
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Joined: Sep 2005
Posts: 245
CenterMass
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Member
Joined: Sep 2005
Posts: 245
Texas
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Sounds good.
What problems were there?
-CenterMass Strike Fast Kick Ass
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#1778243 - 11/21/06 03:33 AM
Re: Update 1.0.9
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Joined: Aug 2005
Posts: 333
DTGriffith
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Member
Joined: Aug 2005
Posts: 333
Hesperia, CA
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NO. Never. It's mine mine all MINE!
Actually, it's not mine.
I just have use of the T.O. until they want it back.
MSgt, USAF(Ret.) '72-'92 Avionics/Weapon Systems Tech: F4G Wild Weasel, et al. NASA Tech: F-16(AFTI, XL-1, XL-2), SR-71, X-43(Hyper-X), ORION(CEV), SOPHIA (Infra-red telescope in a 747SP platform) and Calibration Tech.
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#1778244 - 12/06/06 06:37 PM
Re: Update 1.0.9
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Joined: May 2000
Posts: 2,536
AV8R
Senior Member
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Senior Member
Joined: May 2000
Posts: 2,536
Southern California USA
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So whats the poop on v1.10? As for me, Id rather see a series of patches that incrementally fix things then waiting for super patches, as long as no new showstoppers are injected of course. CP30, Did you see the post in the forum I made regarding the cabin pressure cockpit art being tied to the panel brightness switch? Definately not a show stopper unless youre the virtual pilot worried about cabin pressue.
AV8R
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#1778249 - 01/09/07 05:21 PM
Re: Update 1.0.9
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Joined: Sep 2005
Posts: 1,338
chronoPilot
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Member
Joined: Sep 2005
Posts: 1,338
Seattle, WA, USA
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nerves - It's because you're out of range. AWACS can't reach you and can't cover the airspace you're in, I believe. Fly closer to AWACS and they should start coming back in.
Not by accident does Genesis 3 make the father of knowledge a serpent - H.L. Mencken
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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