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#1778232 - 11/17/06 05:25 PM Re: Update 1.0.9  
Joined: Sep 2005
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chronoPilot Offline
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chronoPilot  Offline
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Seattle, WA, USA
Quote:
Originally posted by MANDINKA:
Can you model JDAMS for the viper in this new patch
I think that would count as a new feature, and C3PO has said there will be no new features in any of the patches, unless it's something that will be used in their next product.

I think a lot of us (myself included), just want occasional CTD/bug fixes for AF and for LP to "get on gettin' on" with their next product.


Not by accident does Genesis 3 make the father of knowledge a serpent - H.L. Mencken
Inline advert (2nd and 3rd post)

#1778233 - 11/17/06 06:01 PM Re: Update 1.0.9  
Joined: Aug 2005
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195th Magic Offline
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195th Magic  Offline
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San Diego, Ca
C3PO , just wondering when some of the un-skinned aircraft and ships will be skinned? and if there will be a hi-res patch for new skins?? It really sucks when you fly a 2005 mission and you see several un-skinned aircraft.

#1778234 - 11/17/06 09:12 PM Re: Update 1.0.9  
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hag Offline
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@MANDINKA & 195th Magic: ROTFLOL...

Hag


-=72VFW=-
#1778235 - 11/18/06 06:06 AM Re: Update 1.0.9  
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DTGriffith Offline
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Hesperia, CA
I guess this is as good a place as any:

Below are two .jpg's of the CCRP HUD and accompanying text from the 1F-16CG-34-1-1.
The text is (badly, sorry) highlighted with coordinating colors in the HUD.

Here is what I would like to see in a future product and perhaps a future update to AF:

1. The CCRP HUD has a lofting bracket which is simply modeled in AF. I think we are sophisticated enough to learn how to use one modeled after the real thing using all RL parameters.

2. CCRP uses a pitch steering bar (similar to ILS pitch steering) that drives to the SMS requested release angle. The pilot follows with the FPM and is assured of maintaining closely the profile he intended to fly. This steering bar is also used in LADD mode, which is not implemented--but looks like fun. Much of the math for LADD is in the T.O.s .... \:\)

3. Target designator symbol. It is supposed to have a pipper in the middle of the 10 milliradian box, but usually does not. In fact, I only ever see it in some training modules. I think this could be looked at. If the steerpoint diamond and TD box are coincident, the TD has priority and the diamond is occluded.

4. The TGP. Sure wish it could be implemented so that the pilot has a choice between it or the radar for all bombing modes (if carried).

5. 'Rounds Limiter' for the gun. In the real world, most jets have one to keep the pilot from exhausting the ammo too quickly with one press of the trigger.

Guess that's all for now. But I'm still looking...







MSgt, USAF(Ret.) '72-'92
Avionics/Weapon Systems Tech: F4G Wild Weasel, et al.
NASA Tech: F-16(AFTI, XL-1, XL-2), SR-71, X-43(Hyper-X), ORION(CEV), SOPHIA (Infra-red telescope in a 747SP platform) and Calibration Tech.
#1778236 - 11/19/06 03:43 PM Re: Update 1.0.9  
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C3PO Offline
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C3PO  Offline
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Hi,

1.0.9 is out ... plse check our website for further details.


Intel E6600 Core 2 Duo @ 3GHz, 2GB DDR2 633MHz RAM, XFX 8800 GTS 320MB video card -- great for GTR2 and MoTeC i2 Pro analysis software
My Brno telemetry: http://img156.imageshack.us/img156/4245/telemetryv2xq2.jpg
#1778237 - 11/19/06 04:03 PM Re: Update 1.0.9  
Joined: Mar 2006
Posts: 60
Trapper7 Offline
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Trapper7  Offline
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Posts: 60
Illinois
Excellent support Threep. That was quick. Superb support Threep and LP!!!!!!!!!!!!!!

#1778238 - 11/19/06 04:11 PM Re: Update 1.0.9  
Joined: Jul 2005
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Panther Offline
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Panther  Offline
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Posts: 4,328
CHANGES since release
=====================

Version 1.09
-=-=-=-=-=-=-=-=-=-=-=-

ARTIFICIAL INTELLIGENCE
* Gave player a little more time to clear the runway after landing.
* Fix AI pulling up aggressively at takeoff and not flying the flyout modes
anymore.
* Section takeoffs reenabled.
* ATC will no longer at the last second give a hold short order (because of
aircraft landings) while the player is rolling onto the runway following a
previous take runway instruction.

AVIONICS / WEAPONS
* Fix an issue with Ramp Start / Idle detent not working correctly in specific
cases.

CAMPAIGN
* Correct team names for news messages in Balkans theaters.

COCKPIT
* Fix the RWR large font bug.
* Display correct AOA bracket
* Correct HUD scaling in narrow resolutions (1280x1024)
* Fix the "R" for Alt Radar position on HUD.

MULTIPLAYER
* Fix for "Ace Factor" not being updated in dogfights human vs. human.
* No client can change the server's Dogfight settings anymore. Furthermore,
only the own and AI aircraft types can be changed now.
* Fix AI bombing runways not causing hits when the host is in the UI.
* Set maximum dogfight range to 75 nm.

USER INTERFACE
* No more sound playing while importing ACMI files.
* Fix loadout view of missing fuel tank for aircraft without A2G munition
(e.g. F-14A/B).

STABILITY
* Fix CTD when joining a TE with longer callsigns.


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#1778239 - 11/19/06 05:08 PM Re: Update 1.0.9  
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CenterMass Offline
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CenterMass  Offline
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Posts: 245
Texas
Quote:
Originally posted by C3PO:
Hi,

1.0.9 is out ... plse check our website for further details.
What are the details on why there is a 75 NM limit?


-CenterMass
Strike Fast Kick Ass
#1778240 - 11/19/06 06:08 PM Re: Update 1.0.9  
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C3PO Offline
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C3PO  Offline
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Posts: 663
Quote:
Originally posted by CenterMass:
Quote:
Originally posted by C3PO:
Hi,

1.0.9 is out ... plse check our website for further details.
What are the details on why there is a 75 NM limit?
There is a problem with DF at greater ranges. The simplest solution to prevent that is to limit the range. BVR isn't unknown at 75nm.


Intel E6600 Core 2 Duo @ 3GHz, 2GB DDR2 633MHz RAM, XFX 8800 GTS 320MB video card -- great for GTR2 and MoTeC i2 Pro analysis software
My Brno telemetry: http://img156.imageshack.us/img156/4245/telemetryv2xq2.jpg
#1778241 - 11/19/06 09:22 PM Re: Update 1.0.9  
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CenterMass Offline
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CenterMass  Offline
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Texas
Sounds good.

What problems were there?


-CenterMass
Strike Fast Kick Ass
#1778242 - 11/19/06 11:09 PM Re: Update 1.0.9  
Joined: May 2006
Posts: 407
Hammer Offline
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Hammer  Offline
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Griffith: please post link to the entire manual. \:D


Hammer is Mower. Mower is Hammer. Deal with it. ...if you can.
#1778243 - 11/21/06 03:33 AM Re: Update 1.0.9  
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DTGriffith Offline
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DTGriffith  Offline
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Posts: 333
Hesperia, CA
NO. Never. It's mine mine all MINE!


Actually, it's not mine.

I just have use of the T.O. until they want it back.


MSgt, USAF(Ret.) '72-'92
Avionics/Weapon Systems Tech: F4G Wild Weasel, et al.
NASA Tech: F-16(AFTI, XL-1, XL-2), SR-71, X-43(Hyper-X), ORION(CEV), SOPHIA (Infra-red telescope in a 747SP platform) and Calibration Tech.
#1778244 - 12/06/06 06:37 PM Re: Update 1.0.9  
Joined: May 2000
Posts: 2,536
AV8R Offline
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AV8R  Offline
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Posts: 2,536
Southern California USA
So whats the poop on v1.10?

As for me, Id rather see a series of patches that incrementally fix things then waiting for super patches, as long as no new showstoppers are injected of course.

CP30,
Did you see the post in the forum I made regarding the cabin pressure cockpit art being tied to the panel brightness switch? Definately not a show stopper unless youre the virtual pilot worried about cabin pressue. ;\)


AV8R
#1778245 - 01/01/07 08:23 PM Re: Update 1.0.9  
Joined: May 2004
Posts: 375
Novice Offline
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Novice  Offline
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Posts: 375
Ottawa Canada
Quote:
Originally posted by AV8R:
So whats the poop on v1.10?
From HyperLobby today....



Novice
69th VFW
AF fun flights
#1778246 - 01/03/07 02:46 AM Re: Update 1.0.9  
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Posts: 185
PaulB Offline
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PaulB  Offline
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Posts: 185
Ooooh

Give us the dirt, C3P0!

#1778247 - 01/03/07 03:42 AM Re: Update 1.0.9  
Joined: Feb 2004
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Dagger_TAW Offline
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Dagger_TAW  Offline
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Ripplemead,Va
cool!

#1778248 - 01/09/07 04:49 PM Re: Update 1.0.9  
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nerves Offline
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Jacksonville, Fl.
Not sure if it's been covered before, but I've noticed several times with 1.09, that during the campaing (any), even though I have a AWAC flying and eligible on my comms (Keyboard "Q"), on some flights they do not reply.

I've also noticed that if some of the AI" wingies, lose comms with me also if they take to long to take off becuase of traffic. You can still "speak" to them, but you can use the "wing" command. You must speak to them individualy (i.e. "Close up"). This issue has only happened once but, the AWACS comm issue has occurred several times.

#1778249 - 01/09/07 05:21 PM Re: Update 1.0.9  
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chronoPilot Offline
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chronoPilot  Offline
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Seattle, WA, USA
nerves - It's because you're out of range. AWACS can't reach you and can't cover the airspace you're in, I believe. Fly closer to AWACS and they should start coming back in.


Not by accident does Genesis 3 make the father of knowledge a serpent - H.L. Mencken
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