#1769172 - 04/26/06 02:09 PM
Re: Will we get lan/wan for AF ?
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Joined: Jul 2005
Posts: 1,508
Teej
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Member
Joined: Jul 2005
Posts: 1,508
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What makes you think you'll get it in Falcon 5? Your best bet is seeing if you can get a 2nd external IP on your internet connection (talk to your provider...many will do it for a few bucks a month) and then you and your kid can each have your own and (if set up properly) should work fine. Bandwidth might quickly become an issue if you're using teamspeak though. A year of testing has found Falcon happiest when it is set to 128 up and 256 down - AND - you can actually do those speeds on top of whatever else is going on. Throw 2 people on one line and figure that's 256 / 512 worth of bandwidth used. If you're using teamspeak, is there a comfortable margin on top of that 256/512 for teamspeak?
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#1769180 - 04/27/06 07:05 PM
Re: Will we get lan/wan for AF ?
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Joined: Jul 2005
Posts: 1,508
Teej
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Member
Joined: Jul 2005
Posts: 1,508
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Originally posted by Rebel50:
IIRC Superpack 3 introduced a client-server multiplayer code, where the server updated all objects - I assumed that this was also avilable in F4:AF.
Completely separate. Yes, F4AF dedicated servers do handle all objects. That's not the same as managing all comms. Multiplay wouldn't work "your way" in SP either.
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#1769181 - 04/28/06 06:16 PM
Re: Will we get lan/wan for AF ?
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Joined: Mar 2006
Posts: 7
SgtLex
Junior Member
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Junior Member
Joined: Mar 2006
Posts: 7
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Originally posted by TangoShadow: Hi,
This problem isn't isolated to F4:AF - it is down to the fact that we expect to run many computers off a single external IP address. This instantly produces problems for port allocation/availability on the public side of the network, and why many games can't be concurrently connected from the same LAN to an Internet server(s). This isn't entirely true. Most routers have NAT capabilities which take care of this for you. The problem is when a game uses network coding that doesn't take advantage of NAT and/or doesn't allow for client configuration of the ports used.
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#1769183 - 05/05/06 07:08 AM
Re: Will we get lan/wan for AF ?
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Joined: Mar 2006
Posts: 32
Rebel801st
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Junior Member
Joined: Mar 2006
Posts: 32
Adelaide - Sth Australia
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Thanks Axe - I have heard of Hamachi, but not tried it out yet - is it difficult to setup/configure ? I have also patched up to 1.06, and from the talk around the forums, there is an issue with multiplayer and server crashes. Also I don't have a very high bandwidth connection 512/128 atm (may upgrade soon)- what are you using? Thanks again for the tip - if it all works out we should get together and have a father/son dogfight sometime Rebel
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#1769184 - 05/05/06 12:21 PM
Re: Will we get lan/wan for AF ?
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Joined: Jul 2005
Posts: 327
-Axe-
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Member
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Posts: 327
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Hi Rebel50, Hamachi is a breeze to install and set up. I am very impressed with their install tutorial for simplicity and brevity. (ya know there's a lot to be said about brevity!) haha. Anyhow, the install process guides you step by step saying do this....click next, do this....click next for hmmm maybe 6 or so steps and that includes a test Hamachi connection to their "test" sever just to give you a first go at it. It's extremely well thought out and very simple and short.
In a nutshell, you wind up with a new icon in your tooltray to activate when you want to use it. During setup you receive a special Hamachi ip that you will use withing AF. All clients connect to the hosts Hamachi ip once everyone has activated it. When through just leave Hamachi and go back to your normal connection, it's ready.
Regarding upload capabilites, I'm sure Teej's recommendations are absolutely valid, but I will say that I have flown over 200 online campaign missions in AF using 56k up/down and other than it taking longer to receive the campaign data the connections were excellent and have been able to comlete several 2 ship online campaigns at that client speed. I even completed one while I was on dial-up before I finally got dsl(now at 1024/256). You may be ok with you and son both at 56k up, but with voice it will be cuttin it close. If you have the option to increase the upload speed, let me tell you that father and son flying online together is great and long overdue. Nothing like it. Interestingly, my bud's (the usual host) father has recently joined us in our multiplayer. He lives in another city and my bud is so glad to have something to share with his dad. Now we have 2 dad's flying with 2 son's. Haha so very cool.
re: 106 mp stability, roger but it will be fixed soon is my bet.
any questions let me know. want to test it today with me in AF? can do! I'm home all day. Axe
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#1769186 - 05/06/06 05:33 AM
Re: Will we get lan/wan for AF ?
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Joined: Mar 2006
Posts: 32
Rebel801st
Junior Member
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Junior Member
Joined: Mar 2006
Posts: 32
Adelaide - Sth Australia
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Thanks for the info Axe, it is much appreciated. I will check out the Hamachi site and give it a try. I am GMT +9.30 so that may make it tricky to catch up, send me a PM of your GMT time (or location) and I will try and catch up over the weekend if possible. Rgr on 1.06 fix - I really dont want to roll back to 1.05, the new stuff is too cool, so I hope a fix is forthcoming - did anyone say patch 1.06A Rebel
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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