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#1755775 - 10/12/05 08:33 PM A question for real pilots (or anyone who may know for sure)  
Joined: Sep 2005
Posts: 402
GeneralProtectionFault Offline
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GeneralProtectionFault  Offline
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Joined: Sep 2005
Posts: 402
I've been in and out of various flight sims since the late 80s, starting with Microprose's "Knights of the Sky." Back then, a joystick was just a joystick, and unless you had two 15-pin gameports, you couldn't plug in more than one at a time.

Fast forward to 2005, and I've got more game controllers plugged in to my PC than I could have ever dreamed of owning back when I was playing Knights on my 25mHz 386. I've had a lot of this stuff for awhile, and last week I got a new X52 to complete the setup for F4AF. So what an idiot I felt like today, when suddenly, out of the blue, I realized that the pedals on my Sidewinder Racing Wheel could be used as rudder pedals... DUH... I've owned that wheel for about 2 years, and all this time I was still using the twisty handle on my joystick for rudders!

But, that brings up another question that makes me feel a bit dumb: Which way do the rudders work in a real plane? To me, it seems that when you push on the right pedal, the plane should turn right. But when I setup the pedals in F4, by default it was the opposite. The thing is, even though that feels backwards to me, it does have a certain logic to it (something like: pushing the right pedal forward pushes the right side of the plane forward). So which way is it in the real Viper?

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#1755776 - 10/12/05 08:51 PM Re: A question for real pilots (or anyone who may know for sure)  
Joined: Jul 2005
Posts: 4,328
Panther Offline
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Panther  Offline
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If you pictured yourself taxi, pushing the left pedal in would cause the jet to turn left and same for right rudder. The same goes in the air left rudder, nose (yaw) goes left.


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#1755777 - 10/12/05 09:13 PM Re: A question for real pilots (or anyone who may know for sure)  
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Cool. Thanks.


Moderated by  RacerGT 

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