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#1745580 - 07/27/05 02:41 PM Re: Patch 1 -- Fixed List  
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Quote:
Originally posted by flycats2:
Really be glad however when & if LP can remedy the heavy FPS hit especially on final(9-10 FPS). This is almost a show stopper!!! No difference here in ver 102.
My system isn't radically different from yours...and I've never seen anything but "smooth as silk" on landing.

XP64 3200+ - a bit faster, but the "64" is useless for now.

I'm using an nvidia 6600GT card...comparable to the 9800 line overall...

Ohhhhh...you using heavy FSAA/AF? I'm not.


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#1745581 - 07/27/05 03:26 PM Re: Patch 1 -- Fixed List  

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THX for your reply Teej! I'm envious of your "smooth" FPS. You're not getting any significant hits around airbases & landing on final? Wow! Most of the guys I fly with & host get the FPS hit as I (9-12).

My VC anti-aliasing & anasotropic filtering is set for "Let the application decide." Otherwise lowest setting is 2x. Will try 2x & see if it helps. But my little processor is running at 2.19 GHz. So it's not for lack of power, at least it would seem anyway.

Best regards,

Flycats2

#1745582 - 07/27/05 03:43 PM Re: Patch 1 -- Fixed List  
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fly:

I know the in game fps counter isn't reliable...but...it's the only thing I've used to watch fps...

I usually see upper 30s/low 40s when I'm near a base with other F-16s (high poly count). In flight, 60s and 70s is the norm.

I've certainly never noticed a lack of smoothness on landing...but then...as long as I've flown falcon, my landing approaches are usually smooth enough that I wouldn't notice a frame drop until it got _severe_.

Usually. I do occasionally muff it a bit like last night when I came in 20-30 knots hot over the fence as I was talking to the rest of the guys I was flying with who'd already landed (or been shot down) and didn't pay enough attention to my AOA/FPM.


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#1745583 - 07/27/05 03:54 PM Re: Patch 1 -- Fixed List  

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Quote:
Originally posted by Teej:
[QUOTE]
I'm using an nvidia 6600GT card...comparable to the 9800 line overall...

Ohhhhh...you using heavy FSAA/AF? I'm not.
Teej the 6600 Nvidia cards were released in the same generation as the ATI x800 range of cards.

The 9800 range from ATI (of which i have the XT) were the top of the range when the Nvidia FX cards were the latest from them.

i cant imagine that there is a great deal of comparison between the 6600gt and the 9800pro.

#1745584 - 07/27/05 04:18 PM Re: Patch 1 -- Fixed List  
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Quote:
Originally posted by SirTodge:
i cant imagine that there is a great deal of comparison between the 6600gt and the 9800pro.
The 6600GT is twice what a 6600 was, and the GT is a very recent release (6-7 months)

Check benchmarks.

3DMark:
6600GT: 2964
9800 Pro: 2372

FS2004:
9800 Pro: 79.5
6600GT: 72.4

Effectively in benchmarks, the 6600GT smokes the 9800 and runs in between the 9800 XT / Pro...and closer to the Pro.

Not bad for a card that I paid a good bit under $200 for. \:D


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#1745585 - 07/27/05 05:11 PM Re: Patch 1 -- Fixed List  

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Well, whatever the comparison, I wish some kind of modification in the code or whatever would address this FPS issue, because as you can imagine it's a bit frustrating as well as challenging to negotiate a 'slide show' landing.

BTW tried FSAA (anti-aliasing) at 2x as opposed to "Let application decide," & no FPS difference on short final approach in campaign online or off. Interestingly, the training hop for landing final approach yeilded no FPS hits. I suppose that's due to no a/c moving about on the base, but don't know.

Flycats2

#1745586 - 07/27/05 08:22 PM Re: Patch 1 -- Fixed List  
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Quote:
Originally posted by SirTodge:
Teej the 6600 Nvidia cards were released in the same generation as the ATI x800 range of cards.

The 9800 range from ATI (of which i have the XT) were the top of the range when the Nvidia FX cards were the latest from them.

i cant imagine that there is a great deal of comparison between the 6600gt and the 9800pro.
Well, there is. The 6600GT is a this-generation mid-end card. The 9800 Pro is a last-generation high-level card. They are the two most equal cards you will find when bridging a technology generation.

#1745587 - 07/27/05 11:57 PM Re: Patch 1 -- Fixed List  
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Quote:
Originally posted by Teej:
Quote:
Originally posted by flycats2:
Really be glad however when & if LP can remedy the heavy FPS hit especially on final(9-10 FPS). This is almost a show stopper!!! No difference here in ver 102.
My system isn't radically different from yours...and I've never seen anything but "smooth as silk" on landing.

XP64 3200+ - a bit faster, but the "64" is useless for now.

I'm using an nvidia 6600GT card...comparable to the 9800 line overall...

Ohhhhh...you using heavy FSAA/AF? I'm not.
I have totally the same issue.
Athlon XP 2600+, Radeon 9800Pro, 1 Gig'o'RAM

FSAA/AF set to application controlled (can't turn it off completely in the driver menu)

Everything is running smooth when in the air (40-70 FPS) but as soon I get to takeoff/landing it gives me 9-11 FPS (measured with FRAPS) which is kinda tricky to land. \:D

Though it's much better in the Balkan Campaign as Amendola seems not to house as many planes compared to Seoul or Choongwon.

Also "disable shadows" seems not to work at all for me as shadows are still present for every plane.

#1745588 - 07/28/05 03:44 AM Re: Patch 1 -- Fixed List  
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I am new to this forum.

I just purchased Falcon 4.0: Allied Force.

The game crashes just about every time I play with a 'Buffer overrun'

Where can I get the patch?

Thanks

#1745589 - 07/28/05 04:48 AM Re: Patch 1 -- Fixed List  
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Teej Offline
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Use the updater from your start menu...easiest way.

Need to have the CD in the drive though, and cancel when it asks you if you want to uninstall/modify/etc.


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#1745590 - 07/30/05 05:54 PM Re: Patch 1 -- Fixed List  
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I cannot seem to connect in Multi-Player.

Can someone provide and IP where I can play?

Also, is there a checklist of things to set to
ensure I can connect?

Thanks

#1745591 - 07/30/05 07:44 PM Re: Patch 1 -- Fixed List  
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You can head here to find some IP's of multiplayer servers.

http://f4servers.game-host.org/afserverlist/


If you have a router you'll want to forward ports 2934 and 2935 to be able to play online. Once you do that you'll be able to join up.

#1745592 - 08/02/05 12:08 AM Re: Patch 1 -- Fixed List  
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Both ports are open, and I tried multiple IP's and I still cannot get connected.

Anyone?

#1745593 - 08/02/05 03:20 AM Re: Patch 1 -- Fixed List  
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Regarding METAR's, some people have written erroneous information in previous posts.

METAR's are Routine Aviation Weather Reports issued on an hourly basis, and report surface observations.

Cloud layers (few, scattered) are reported in feet above Mean Sea Level (MSL). Ceilings are designated as either broken or overcast. Ceilings are reported in feet Above Ground Level (AGL).

Winds reported in a METAR are in reference to True North. So you have to factor in Magnetic Variation for the location of your airport in order to get the magnetic wind direction. Runways are designated in reference to Magnetic North.

Fortunately, the wind direction given in the ATIS (Airport Terminal Information Service) report or by the Tower (Air Traffic Control), is in reference to Magnetic North. So you can figure out an accurate crosswind component.

Example -
Wind Direction and Speed = 150/25
wind out of 150 degrees at 25 knots

Runway = 19
runway is heading 190 degrees

190 degrees - 150 degrees = 40 degrees difference between your runway heading and the wind direction.

40 + 20 = 60
20 is a constant always used when calculating crosswind component.

Wind speed was 25 knots
so multiply 25 kts x 60%

25 x .60 = 15
so there is a 15 knot crosswind.

This is a quick way to figure an estimated crosswind component. Using a flight computer with the same example shows a 19.2 knot crosswind and a 16.1 knot headwind component if you are taking off on Runway 19.

#1745594 - 08/05/05 01:12 AM Re: Patch 1 -- Fixed List  
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Quote:
Originally posted by Max_Hitman:
Both ports are open, and I tried multiple IP's and I still cannot get connected.

Anyone?
I recommend trying Sherlock's server off the Falcon4 server list (link in post above). This server seems to be the most reliable for multiplayer connection...ymmv.

If you are running a router then you should do a search for related threads on setting up multiplayer through a router.

I do not run a router and I can connect to Sherlock's server only if I turn down my firewall setting to basic/minimum. I can also connect when my firewall is off, but I don't feel confident to do that for hours and hours.

There are lots of veterans here so i'm sure if you provide more details (firewall software? router brand? etc. etc.) someone can come along and help you.

good luck, pilot!


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#1745595 - 08/06/05 05:37 AM Re: Patch 1 -- Fixed List  

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#1745596 - 08/06/05 01:15 PM Re: Patch 1 -- Fixed List  
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Another easy rule of thumb to determine crosswind component is this:

If the wind is 30 degrees off your runway heading then the crosswind component is 1/2 the wind speed.

If the wind is 60 degrees off your runway heading then the crosswind component is "all" of the wind speed.

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#1745597 - 08/12/05 11:29 PM Re: Patch 1 -- Fixed List  
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