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#1729421 - 05/28/06 04:48 PM Re: Getting it to work
AV8R Offline
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Registered: 05/08/00
Posts: 2378
Loc: Southern California USA
They bounce for everyone I think using dgVoodoo

small price to pay IMHO
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1st Calvary LB2 Online Squad

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#1729422 - 05/28/06 05:27 PM Re: Getting it to work
Fakum Offline
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Registered: 05/25/06
Posts: 55
Loc: USA
yeah it is ,,,a small price to pay ,,, I'm still kickin around graphics tweeking etc ,, found the higher resolutions causes all the text in the cockpit to be kinda sloppy,, still workin on it,,, the joystick has not been so cooperative either! But while i'm here ,, I'll ask a question ,,, I still have an old PC that ran this game, I dont even use it anymore, Its an AsusP5A mobo w/162 meg of ram / AMD K6-2500 CPU/ 3DFX VooDoo Banshee 16 meg. It currently has WinXP installed but I do have old operating system software (I think?) Would I just be better setting LB2 up on there instead of going thru all this ? And if so , should I leave XP on there or goto another OS? I'm not even done here on this attempt,, still have to fix joystick, load CPU software to slow down,,,,,etc

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#1729423 - 05/28/06 07:53 PM Re: Getting it to work
Birdbrain Offline
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Registered: 09/14/02
Posts: 1143
Loc: Tallahassee, Florida
Quote:
Originally posted by Fakum:
Would I just be better setting LB2 up on there instead of going thru all this ?
Well that is what I did. My old machine has that same motherboard, a K6-2 300 MHz CPU, a Voodoo 3, a Soundblaster 16 and 128 mb RAM. LB2 looked around, recognised the place and installed like a dream. Of course, I have to settle for the original screen res.

It is my old games museum. I recently installed another game of similar vintage on it, Gangsters: Organised Crime. It, too, installed smoothly and runs fine.

This box is still Win98. I wouldn't know what to advise on dumping XP.
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#1729424 - 05/31/06 02:44 PM Re: Getting it to work
al'be:do Offline
SimHQ Junior Member

Registered: 05/24/06
Posts: 54
Loc: Essen, Germany
I'm still trying to run the damn sim!
I must be doing something wrong. :
Next try....
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WinXP SP2
Athlon64 3200+, ASUS K8V Deluxe, 1GB PC3200 8-3-3 RAM
Radeon9800Pro-Omegadriver v.3.8.231-FW off!
6 HD's=1.16TB
Eizo S2110W-K 21"@1680x1050
Audigy 2ZS, Teufel Concept G THX 7.1
CH Gear: Fighterstick, Pro Throttle, Pro Pedals, all USB

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#1729425 - 05/31/06 04:01 PM Re: Getting it to work
PositiveG Offline
SimHQ Lifer

Registered: 09/14/00
Posts: 12110
Quote:
Originally posted by al'be:do:
I'm still trying to run the damn sim!
I must be doing something wrong. :
Next try....
How about posting your system details and info around what's not working?

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#1729426 - 05/31/06 07:31 PM Re: Getting it to work
Fakum Offline
SimHQ Junior Member

Registered: 05/25/06
Posts: 55
Loc: USA
I went here http://www.speichts.com/games/lb2/index.html
and followed the instructions under fine tuning to install Tracker IR. I downloaded the file and extracted it to a folder of its own(it doesnt say it has to be extracted and executed in the Longbow directory), after I executed it, I got an error about some DLL file ? and I clicked ok, then the tracker interface appeared, and no where do I see anything that resemblems any settings as mentioned in the instructions like

""I tested a TrackIR flow I put together and it works reasonably well:
1. D/L the TrackMapper
http://kaf.tri6.net/trackmapper/files/trackmapper11a.zip
2. Set up ALL of the UP/DN/LF/RT sectors with the TILT and SLEW commands:
UP = NUMPAD8
DN = NUMPAD2
LF = NUMPAD4
RT = NUMPAD6
(LB2 does not have diagonal slew commands)
3. Set both check marks for the keytype produced in TrackMapper"

Any suggestions ?? thx

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#1729427 - 05/31/06 10:51 PM Re: Getting it to work
AV8R Offline
SimHQ Member

Registered: 05/08/00
Posts: 2378
Loc: Southern California USA
If youre getting DLL errors, then either you have
something conflicting with the TrackMapper utily
or you didnt have TIR fired up before firing up
TrackMapper, which might explain the DLL error
as it has nothing to communicate with?

I dont have the time to go into details of how
the TrackMapper works in conjuction with the game.

But suffice to say that if you experiment with
the TrackMapper interface by putting in the
appropriate view commands, you will figure it out.

Like I said before, it works OK, not perfectly
smooth and fast as with games that have native
TIR support. Its imperfect and dependant upon
how well you work with the Mapper utility.
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#1729428 - 06/01/06 04:34 AM Re: Getting it to work
Fakum Offline
SimHQ Junior Member

Registered: 05/25/06
Posts: 55
Loc: USA
I' appreciate the feedback, however im confused. I followed the instructions as they are written, but there a bit obscure for the novice,, I downloaded the file, unzipped it, ran the executable and the rest is written above.

"or you didnt have TIR fired up before firing up
TrackMapper, which might explain the DLL error
as it has nothing to communicate with?"

I didnt hav TIR fired up ? What is TIR? isnt that the utility that is brought up when I clicked on the executable file I extracted from the zip file ?

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#1729429 - 06/01/06 03:10 PM Re: Getting it to work
AV8R Offline
SimHQ Member

Registered: 05/08/00
Posts: 2378
Loc: Southern California USA
TIR is short hand for TrackIR

You have to have a TrackIR (TIR) device and its software/drivers for the trackmapper to work.
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#1729430 - 06/01/06 04:05 PM Re: Getting it to work
Fakum Offline
SimHQ Junior Member

Registered: 05/25/06
Posts: 55
Loc: USA
Well ,,, thanks ,,, I thought it was all part of the setup to get this thing to work,, have no idea then what a Trak IR device is then,,, I thought it had something to do with the slewing of the camera via the hat switch,,,Thanks anyway.

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