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#1727142 - 11/21/06 09:04 PM Re: LB2 Graphics Tweaking Apps Note
Weaves Offline
Junior Member

Registered: 11/03/06
Posts: 25
Loc: Detroit
Hello All,

I used the guide and have the game seemingly working fine. However, the color seems to be a little off. I think I have a tinge of purple mixed in with my screen. My sky is not as blue as those in the pics in this thread. Can anyone help?

Thanks

Nevermind. I think it was my Gamma correction in my Catalyst Control Center. I set it down to 1.1. 1.0 seemed a little too bright for me, monitor is at 50 in brightness
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#1727143 - 11/22/06 08:27 AM Re: LB2 Graphics Tweaking Apps Note
I B Spectre Offline
Member

Registered: 04/10/05
Posts: 904
Loc: Florida, USA
I've noticed the purplish twinge as well in any lighting condition except high noon. The sky has more of a cyan shade to it than azure blue, but it looks pretty much like the screenshots on the box to me. Isn't it amazing how seemingly minor changes in gama correction value can have such impact on the way the game is displayed?

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#1727144 - 12/02/06 01:03 PM Re: LB2 Graphics Tweaking Apps Note
S Dirickson Offline
Member

Registered: 11/26/04
Posts: 122
Loc: San Diego, CA
Does anyone know what the "Tree" values do in the graphics config files? I seem to remember, way back when Longbow 2 was just released, screenshots showing actual trees spread out through the terrain.
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#1727145 - 12/02/06 07:59 PM Re: LB2 Graphics Tweaking Apps Note
TheSilkMan Offline
Member

Registered: 09/02/06
Posts: 219
So far from what I can tell it only adds more green blotches to the terrain. Would be great if you could find a link to that screen shot. Perhaps the tree 3d models are in there somewhere...

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#1727146 - 12/14/06 09:11 PM Re: LB2 Graphics Tweaking Apps Note
INSPECTOR Offline
Member

Registered: 10/18/99
Posts: 847
Loc: omaha, ne, usa
hello,
things seem to be going along swimmingly.
great advice given here, and the usual willingness of the more adept to help those struggling to play again this ancient game.
i salute you.

if i remember correctly - the tree settings were included in the config files but the 3d models did not make it into the game due to current "average computer" capabilities of computers in that era - marketing stuff. the screenshot mentioned may have been a prerelease ad circulated by electron arts. flexman would know. you still around?

anyway, keep up the good work - i have to go scratch this itch to come back in now.

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#2116564 - 01/18/07 05:15 AM Re: LB2 Graphics Tweaking Apps Note [Re: INSPECTOR]
Shadow=ASP= Offline
Member

Registered: 03/04/05
Posts: 1116
Loc: Ski, Norway
Sticky this, please \:\)
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#2158928 - 03/14/07 12:00 AM Re: LB2 Graphics Tweaking Apps Note [Re: Shadow=ASP=]
AV8R Offline
Senior Member

Registered: 05/08/00
Posts: 2533
Loc: Southern California USA
I got my new puter running with LB2 on WinXP SP2 Multimedia

It is a dual2core Intel processor with 2Gigs RAM and an ATI x1950pro video card

To run LB2 all I had to do was:
- Install LB2 and patch
- setup for 3dfx with LBCFG.EXE
- the usual LB2 CA.INI file tweaks
- configure the DGVOODOO Glide wrapper
- set virtual swap memory to zero (I have 2Gigs RAM)

Only one thing caught my attention, the BASE SCREENs all said UNAVAILBLE
for LOW/MED/HIGH resolution settings for the graphics in the LB2 GUI.

Anyways, LB2 ran no problems on a 22 inch LCD flat panel at 1680x1050x32







Edited by AV8R (03/14/07 12:02 AM)
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#2159403 - 03/14/07 12:53 PM Re: LB2 Graphics Tweaking Apps Note [Re: AV8R]
Fakum Offline
Junior Member

Registered: 05/25/06
Posts: 55
Loc: USA
Thats looks very good, and u dont have thoses lines in the cockpit either. Congrats

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#2159972 - 03/15/07 12:06 AM Re: LB2 Graphics Tweaking Apps Note [Re: Fakum]
AV8R Offline
Senior Member

Registered: 05/08/00
Posts: 2533
Loc: Southern California USA

The lines show up more in day than night, plus in this case Im using x8 FSAA and I
believe that helps to hide it.
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#2273131 - 07/31/07 01:46 PM Re: LB2 Graphics Tweaking Apps Note [Re: AV8R]
Zakraket Offline
Junior Member

Registered: 07/31/07
Posts: 14
Nice indeed \:\)

But how's the game speed?

I've been playing it since 2 weeks on a Core2 duo 6300 (+ 8800GTS and DGvoodoo glidewrapper) and but found the game running about 2-3x times too fast. I measured it with the HUD-time to next waypoint: at constant speed 2 mins to nexs waypoint should be exact 2 mins measured, but it was less then a minute at first.
Searched for some program that could lower CPU speed, but did not have any succes untill for no apparrent reason I throttled the Core2duo with Intel Thermal Analysis Tool.

I found out that when I ran my C2d throttled to 25% (+/- 750mhz) 2 mins HUD time is actually 2 mins in realtime!!

The game now runs supersmooth on 1600x1050, 8x FSAA and 16x AF

So: if you want to run LB2 on a core2duo and need to lower the game's speed: use INTEL TAT! \:\)

Only problem is that gun and rocket accuracy (guns works good enough on longer ranges - >0.5kms - because of the bulletspread, rockets are virtually unusable)


Edited by Zakraket (07/31/07 01:47 PM)

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