#1726098 - 04/22/05 08:29 AM
Re: .exe editing?
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Joined: Nov 2002
Posts: 36
Homer
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UK
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#1726099 - 04/22/05 09:30 AM
Re: .exe editing?
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Joined: Mar 2005
Posts: 160
Evil Lurker
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Oregon
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Homer: If you find you can modify the .exe, I have a couple of requests.
A7N8X Dlx., 2700+@3200 settings, 9700Pro, Sony 17" Trinitron, Altec Lansing 2.1 speakers. WinXP Pro.
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#1726101 - 04/22/05 12:33 PM
Re: .exe editing?
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Joined: Dec 2000
Posts: 5,600
Recluse
Mediocrity Above All!
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Mediocrity Above All!
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Randolph, NJ
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Heh! A very very simple fix I would like is the correction of an egregious typo/spelling error/word substitution that renders
INSERTION as INSURRECTION in the Tasking.
This drives me nuts!!!
I wonder, though it if was one of HATCHET's tweaks I applied somewhere along the line as I don't remember being particularly upset early on, and I can't believe it wouldn't have jumped out at me from the very beginning. I am pretty sure that in the ATO portion of MissioneerPlus it is correctly rendered as INSERTION....
I fear that when modding gets out of control, there will be more modding than flying and more different and MP incompatible permutations of the original game, so I am happy to fix the little bugs and leave the sweeping changes to those that enjoy modding for modding's sake.
Recluse
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#1726102 - 04/22/05 12:45 PM
Re: .exe editing?
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Posts: 1,524
Keithb77
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Recluse, the original missions I have do not use the word insurrection. You can check the extracted briefings I've got posted on my Longbow web page Cheers, Keith
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#1726103 - 04/22/05 02:00 PM
Re: .exe editing?
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Joined: Mar 2005
Posts: 160
Evil Lurker
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Oregon
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Now tilt your head up using KP8 key and the pitch ladder increases. This shouldn't happen. I'd never noticed that, but it would definately be incorrect. I was thinking more along the line of an edit to increase the distance where the maximum texture detail from the Ter_h file is applied over the terrain mesh. That would make a huge improvement in the visual quality of this sim.
A7N8X Dlx., 2700+@3200 settings, 9700Pro, Sony 17" Trinitron, Altec Lansing 2.1 speakers. WinXP Pro.
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#1726106 - 04/22/05 05:15 PM
Re: .exe editing?
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Joined: Dec 2000
Posts: 5,600
Recluse
Mediocrity Above All!
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Mediocrity Above All!
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Randolph, NJ
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Originally posted by Keith Bedford: Recluse, the original missions I have do not use the word insurrection. You can check the extracted briefings I've got posted on my Longbow web page Cheers, Keith Keith, I probably wasn't clear. I'm not home now or I would post a screen shot. The briefing text is correct, but I am talking about the left hand side of the screen when in the briefing map screen where each flight and task is shown in a column.. (of course it still may be due to something I did on my end). Will post a screenie later on this weekend. Recluse
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Windows 10 Professional 64 Bit
Flight Gear:
Cougar Hotas S/N 26453 Thrustmaster RCS Rudder Pedals
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#1726108 - 04/23/05 01:07 PM
Re: .exe editing?
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Joined: Dec 2000
Posts: 5,600
Recluse
Mediocrity Above All!
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Mediocrity Above All!
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Randolph, NJ
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Originally posted by Homer: Must be something you done...
Roger that!!! Thanks for the confirmation! Now to find out how to UNDO it!! Hatchet only modded the .ini files, so maybe it is in there somewhere... Recluse (suitably chagrined...) EDIT: FOUND IT IN WRAPPER.ini!! Geez..all this time I've been upset for nothing Heh! Interesting that it is so easy to change. Maybe I will change CAS to "TANK SPANKIN'"
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Windows 10 Professional 64 Bit
Flight Gear:
Cougar Hotas S/N 26453 Thrustmaster RCS Rudder Pedals
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#1726109 - 04/23/05 02:26 PM
Re: .exe editing?
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Joined: Mar 2001
Posts: 776
iam
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Canada
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Originally posted by Polak: How do you go about fiddling with *.exe ? HexEditor? String search? Looking for a tables? What are the "tricks of the trade" here? You disassemble the code using, lets say, IDA Pro. Then you dive into assembly code and try to understand... not very simple.
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#1726110 - 04/23/05 09:14 PM
Re: .exe editing?
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Joined: Nov 2002
Posts: 36
Homer
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Originally posted by NetForce2K aka IAM: You disassemble the code using, lets say, IDA Pro. Then you dive into assembly code and try to understand... not very simple. In an nutshell... doing it in this manner is very limiting though (unless you're a complete genius), some things can be changed/tweaked, etc. but for real modifications we really could do with getting the source code - then the sky really would be the limit for mods and improvements.
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#1726111 - 04/23/05 09:53 PM
Re: .exe editing?
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Joined: Mar 2001
Posts: 776
iam
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Canada
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Originally posted by Homer: In an nutshell... doing it in this manner is very limiting though (unless you're a complete genius), some things can be changed/tweaked, etc. but for real modifications we really could do with getting the source code - then the sky really would be the limit for mods and improvements. Hell yeah! I was strickly reffering to reverse engineering/hacking, I thought thats what he meant. With the code, it could be a whole new sim...
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