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#2333954 - 09/08/07 03:56 PM
Re: BoB2: Wov Essentials. Links, Mods, Tips, etc.
[Re: bruno]
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SimHQ Member
Registered: 02/14/05
Posts: 246
Loc: Patras-Greece
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Dear all, I've done several attempts to download the "109 Cockpit, Revi, panel, and tracer enhancements" file from more than one link but with no success. My maximum result has been a corrupted file. Is there someone that can give me some hint or, even better, a reliable link? thanks in advance So do I guys...  any help?
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#2667566 - 02/06/09 04:26 AM
Re: BoB2: Wov Essentials. Links, Mods, Tips, etc.
[Re: Scylla]
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sometime mudslinger
SimHQ Member
Registered: 08/11/02
Posts: 938
Loc: Ladner, Wet Coast, Canada
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The original poster/stickier hasn't been by to update this in quite a while, and after the last SimHQ software rebuild, all the links to previous posts in this forum (the majority) were broken and haven't been repaired, well basically they can't be repaired as there's no way to figure out the correspondence with the old system, and then the older posts were hived off to the archive recently so it's even worse now. Hmm. And the archive seems to be broken today, too. Pretty much everything regarding the terrain has been updated several times since the list was made, and most have been incorporated into the BDG patches. You get all of it with one patch install, as the BDG patches are always cumulative and comprehensive. The Hurricane Hicken terrain mods listed there were sequential iterations, only the last was ever needed, and that's been superceded by four subsequent iterations incorporated into subsequent BDG patches. The cliff mods would still be viable alternates, as would the sea colourings, as those are all matters of personal taste. The only aspects of my ground object repaints that haven't yet been outdone by Ben the prodigious object modeller are the London bus and the warehouse roof, and I'm hoping they'll be occluded soon. Oh, and my hedgerow is also still good, I like it better than stock. These three can be found here Bus: http://www.a2asimulations.com/forum/viewtopic.php?f=10&t=5806&hilit=lbusHedgerow: http://www3.telus.net/v1ncent/bob/treeline.rar Unrar, and drop into whatever folder has the like-named file - I think it might be maskmap. Looks like this:  Warehouse roof: http://www3.telus.net/v1ncent/bob/WARHS.zip Also not sure now where it goes, look for the filename - probably in imagemap. Doesn't look like much, as I only did the roof, but the stock object sucks much worse:  Addendum, friday: I managed to locate my original post for these, as they repaired the archive link today, so I thought I'd put the address here, see how long this one stays valid... http://simhq.net/forum/ubbthreads.php/topics/1722750/Some_minor_ground_object_tweak.html#Post1722750
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#2758557 - 07/04/09 11:13 PM
Re: STICKY: BoB2: Wov Essentials. Links, Mods, Tips, etc.
[Re: Pauldoe]
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sometime mudslinger
SimHQ Member
Registered: 08/11/02
Posts: 938
Loc: Ladner, Wet Coast, Canada
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Uther hasn't been by here to update this thread (or unsticky it, as most of the content is obsolete) for years now. I guess he's too busy with other responsibilities. As to the skins, I don't think any of the individual items are available by themselves anymore. Pretty much everything has been incorporated into the Multiskin package, available at the A2A site, along with the 2.09 patch on the patch release announcement post: http://www.a2asimulations.com/forum/viewtopic.php?f=10&t=13117&start=0The multiskin applies correct skins to all the single seat planes, along with correct call letters and emblems (done via a scripting system with layers, so it doesn't require thousands of full skin files). For the relatively imminent 2.10 patch release, as you will have noted from all the posts lately, Aces High has created a prodigious addition in the form of skins for all the heavy bombers. I believe that leaves the stukas and 110s without multiskin, but I may be not up to speed on that. The 2.10 patch with multiskin update should certainly be out within 2 months, possibly much sooner, depending on how testing goes. It is in the integration and polishing stage now; when that is satisfactory, an installer will have to be built and tested. If you are only interested in specific skins (say if your vid card can't cope with the full load), you should be able to install multiskin, then disable its running via the bdg.txt variable, and then you can browse the skin texture files for what you want and do some file swapping, or .ms file editing, to get a few skins into your game (this may require some detailed help, best to ask at the A2A forum).
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#2865431 - 09/22/09 12:12 PM
Re: STICKY: BoB2: Wov Essentials. Links, Mods, Tips, etc.
[Re: PV1]
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SimHQ Lifer
Registered: 05/21/02
Posts: 10176
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ok, so, the inevitable noob question, as i'll be installing this over the weekend...out of this most impressive list, what are the say 10-15 must haves? (not to tread on anyone's toes, since all deserve kudos for making these, but there are often those mods that are universally considered must haves, such as aeyes cockpit or hi tiles for dear, departed f4, or the ai combat mod for il2 that makes them better resemble human pilots). thanks!
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SeagateBarracuda320GB 7200 SATA LIANLI PC-7B plus II MidTower EVGA GeForce8800GTX 768MB GameXStream 700W PSU Intel Core2Duo E6600Conroe 2.4GHz CORSAIR 2GB DDR2 SDRAM DDR2 800 WDRaptor 150GB 10,000 RPM SoundBlasterX-Fi EVGAnforce SLI 680imobo winxp sp2
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#2865520 - 09/22/09 02:46 PM
Re: STICKY: BoB2: Wov Essentials. Links, Mods, Tips, etc.
[Re: Osram]
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SimHQ Lifer
Registered: 05/21/02
Posts: 10176
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sounds good, thanks my card will have no problem handling multiskin...it's a replacement and better card than the 8800gtx listed in my sig (which is a best of a card, even today)
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SeagateBarracuda320GB 7200 SATA LIANLI PC-7B plus II MidTower EVGA GeForce8800GTX 768MB GameXStream 700W PSU Intel Core2Duo E6600Conroe 2.4GHz CORSAIR 2GB DDR2 SDRAM DDR2 800 WDRaptor 150GB 10,000 RPM SoundBlasterX-Fi EVGAnforce SLI 680imobo winxp sp2
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#2865539 - 09/22/09 03:27 PM
Re: STICKY: BoB2: Wov Essentials. Links, Mods, Tips, etc.
[Re: peppergomez]
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SimHQ Member
Registered: 01/14/03
Posts: 1755
Loc: South East,Texas,USA
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Your Processor will slow on the large (200+ A/C) missions. You might want to review the following thread on performance notes and tuning tips: http://a2asimulations.com/forum/viewtopic.php?f=17&t=10091
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Intel Core2 Extreme QX6700 (2.66Hz, 1066FSB, 8MB cache), 2GB DDR2 SDRAM @667MHz, 500 GB HD, 768MB NVIDA GeForce 880 GTX, Sound Blaster X-Fi sound card, CH Fighter Stick & CH Pedals, TrackIR Pro (Thanks to the BOBII Crew)
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