I feel excluded from the community
.
The game does not crash on any single mission or campaign.
Why???? I dont want to be different from the rest of the people.
I´ll do my best to crash the game. I promise.
I´m using no-CD on UK version and 71.25 Forceware drivers, btw.
(This is my bdg.txt. If anybody can make me crash, please, help me.
VERSION = 3
# BOB version
# BDG Release version
# Angles:
FOV_SMALL = 25.000000
FOV_MEDIUM = 50.000000
FOV_LARGE = 80.000000
FOV_TOGGLE_SMALL = 35.000000
FOV_TOGGLE_LARGE = 70.000000
FOV_INITIAL = 60.000000
FOV_MINIMAL = 18.000000
FOV_MAXIMAL = 80.000000
PC_PITCH = 10.000000
PC_HDG = 10.000000
# (floating point) numbers :
EPI_RADIUS = 50.000000
EPI_Y_RADIUS = 10.000000
PAN_SPEED_FACTOR = 3.000000
ART_HORIZON_SIZE = 40.000000
TRACKVIEWRANGE = 256
LABELCOLOUR_FRIENDLY = ffff00
LABELCOLOUR_ENEMY = ff0000
LABEL_FULL_ALPHA = 2000
LABEL_HALF_ALPHA = 6000
LABEL_ZERO_ALPHA = 8000
PERIPHERAL_VISION_RANGE = 4000
MINIDUMPLOG_TYPE = 0
TRACKIR_Z_AXIS_MODE = 1
EYE_X_POS = 0.000000
EYE_Y_POS = 0.000000
EYE_Z_POS = 0.000000
UI_REFRESH = 75.000000 //Thats my REFRESH RATE
HIRES_LANDSCAPE_OFFSET = 0.400000
SKY_POLY_SIZE_FACTOR = 1.000000
VIEW_DIST_FACTOR = 0.800000
DEBUG_STUTTER= 0
WK_LANDSCAPE_TEXTURES= 1
BOB_SCREENSHOT_MODE= 0
CONVERGENCE = 250
UDET_TEST_MODE = 0
INFOLINE_COLOUR = ddcc0000
NO_OF_HIRES_SCREENIE_TILES = 6 # per line/row, so a '4' leads to 16 actual tiles, each as large as the screen.
BULLET_LIFESPAN = 5.00
GEAR_IMPACT_THRESHOLD_1 = 0.1666
GEAR_IMPACT_THRESHOLD_2 = 0.3300
GEAR_ROLLING_SOUND = 1.0000
CPTVIEWPOINTTRAVELRATE = 20.000000
CPTVIEWPOINTTRAVELINC= 150
OBJECT_DENSITY= 4
PARTICLE_DENSITY= 4
IN_CLOUD_EFFECT_POLY_COUNT= 50
IN_CLOUD_EFFECT_POLY_SIZE= 100.0000
IN_CLOUD_EFFECT_POLY_DOMAIN= 200.0000
IN_CLOUD_EFFECT_DENSITY = 0.0000 1.0000
# On/Off switches:
BDG_OUT_CACHING=ON
TRACKIR=ON
PADLOCK_OVERRIDES_TRACKIR=ON
ENEMY_POSITION_INDICATOR=OFF
SMOOTHEN_FRAMERATE=OFF
USE_DUMMY_IF_TEXTURE_MISSES=ON
NO_FRIENDLY_COLLISIONS=ON
DRAW_PADLOCK_CENTER_BOX=OFF
WINAMP_FADES_OUT=ON
INTRO_VIDEO=ON
DELETE_MODELS_FOLDER_CONTENTS=OFF
OPTIMISE_OBJECTS_AT_RUNTIME=ON
ENGINE_ALWAYS_RUNNING=OFF
HEAD_BOBBING=OFF
SHOW_INFOLINE_BACKGROUND=OFF
ENABLE_AUTO_TEXTURE_RES=ON # Change to 'OFF' will affect one session only, IOW BoB will write 'ON' back over it.
USE_PCX_OR_DDS=ON # Change to 'OFF' will affect one session only, IOW BoB will write 'ON' back over it.
SKINNERS_MODE=OFF
FORCE_WINDOWED_MODE=OFF
CHECK_TEXTURES_ARE_AS_EXPECTED=OFF
AUTO_TEXTURE_CHANGE=OFF
USE_HIRES_LANDSCAPE_TILES=ON
BOB_DISABLE_ENGINE_CUTOUT=OFF
BOB_DISABLE_STALL_HORN=OFF
BOB_BOMBERFIX=ON
NO_HEAD_BOBBING_WHILE_PADLOCK=OFF
BOB_FIGHTERFIX=ON
BOB_PADLOCKFIX=OFF
CONTINUE_QUIT_BOX_CAMPAIGN=ON
CONTINUE_QUIT_BOX_QUICK=OFF
FIX_KEYBOARD_RUDDER=OFF
DEBUG_ROLL=OFF
PRELOAD_STANDARD_FILES=ON
AUTOMATIC_PRELOAD=ON
VIEW_TIME_FUDGE=OFF
DEBUG_RUDDER=OFF
SKIP_QUICKVIDEOS=OFF
SKIP_VIDEOS=OFF
SHORTENED_LABELS=OFF
HIDE_AMMO_COUNTER=ON
ALWAYS_BEHIND_GUNSIGHT=ON
BOB_SMOOTHER_DEADZONE=ON
Bullet_DragGravity=OFF
Bullet_Dispersion=ON
REDUCE_SURFACE_DEFLECTION=ON
START_FROM_PEN=OFF
HIDE_POWER_INFO=ON
USE_NATIONAL_UNITS=ON
FADING_LABELS=ON
LOCK_GUNNER_VIEW_TO_GUN=ON
OBJECT_PLACEMENT_MODE=OFF
NO_PILOT_IN_ROVING_CAM=OFF
3D_MODELLER_MODE=OFF
TEXT_REMINDERS=ON
TRACKIR6DOF=ON
CUSTOM_HEAD_POSITION=OFF
# AutoGen stuff (experimental):
ENABLE_AUTO_GEN=OFF
TEMP_AG_DIST=3000.000000
# AutoGen TreeLine stuff (experimental):
TEMP_AGTL_DIST=3000.000000
Thanks!