#1533282 - 01/12/05 05:17 PM
Looking around cockpitframes.
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Joined: Feb 2001
Posts: 2,249
jeroen
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arnhem, netherlands
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In sims the cockpit frame can obscure distant objects. In real life the pilot can move his head to look around the frame. While you could add controls to move the pilot's head in three extra dimensions, it could be too complex to do it manually. But if you place the camera a bit infront of the pivot point then panning the view would automatically result in the camera moving. The camera and pivotpoint in the same place: [img] http://www.geocities.com/jeroen_huijben/noparallax.txt[/img] The camera in front of the pivotpoint: [img] http://www.geocities.com/jeroen_huijben/parallax.txt[/img] Could this be implemented in JetThunder? It can be configured by the user setting the distance between camera and pivotpoint. 0 would be the normal position and the greater the distance the greater the effect.
2147483647 angels can dance on the point of a needle. Add one and they will all turn into devils.
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#1533284 - 01/12/05 08:57 PM
Re: Looking around cockpitframes.
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**DONOTDELETE**
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Anonymous
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Man oh man, I just can't wait for this sim Eye roll Yes please, optionable would be best I'm guessing although I have no idea how hard that is to implement. Keep up the good work people Dano.
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#1533285 - 01/12/05 11:44 PM
Re: Looking around cockpitframes.
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Joined: Aug 2003
Posts: 115
scary_pigeon
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britain
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http://fluffysteve.pwp.blueyonder.co.uk/rolleyes.avi i did a quick movie to show eyeroll. flying slow in the hover the movie starts, i then mess about and we see that our body still feels most of the gravity earthwards, so the plane rolls around stationary eyes that compensate of tilt. then we build up speed and do a hard turn. And the eyes stay more or less locked with the plane axis since the G force pulled is greater than real gravity.
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#1533286 - 01/12/05 11:53 PM
Re: Looking around cockpitframes.
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Joined: Feb 2001
Posts: 2,249
jeroen
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arnhem, netherlands
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:rolleyes: <- appropriate smiley Looks good. Will it only be an automatic transition as speed builds up or can we also manually switch between cocpit- and horizon-stabilized modes?
2147483647 angels can dance on the point of a needle. Add one and they will all turn into devils.
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#1533291 - 01/13/05 12:38 PM
Re: Looking around cockpitframes.
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Joined: Dec 2003
Posts: 320
Dante-JT
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Florianópolis - Brazil
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I believe when I add in eye roll it makes things seem so damn real - whereas when dante see it its like UGH, thats aweful. :) I don't mind the eye roll while the Harrier is hovering, it's even handy to keep in mind that banking too much in a hover is not a good thing to do. Problem for me was eye roll at high speeds - as I've said, even in a high speed bike the human mind seems to adjust to the banking turns. But seems you fixed that, good job
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#1533293 - 01/13/05 06:25 PM
Re: Looking around cockpitframes.
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Joined: May 2000
Posts: 1,316
schurem
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Nijmegen, NL, Europe
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amen, that looks AWESOME!
Oh! I have slipped the surly bonds of Earth And danced the skies on laughter-silvered wings, Sunward I've climbed, and joined the tumbling mirth
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#1533299 - 01/14/05 11:03 AM
Re: Looking around cockpitframes.
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**DONOTDELETE**
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Anonymous
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I like the eye-roll too. By the way, I noticed a fast sun reflection on the canopy frame in the last part of the movie. Never seen anything like it, nice touch!
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#1533301 - 01/16/05 12:42 PM
Re: Looking around cockpitframes.
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**DONOTDELETE**
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Anonymous
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Great feature - looking forward to this sim.
If I recall correctly TFX used to have an eye-roll effect in the virtual cockpit - impressive even with the limited graphics back then.
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#1533305 - 01/17/05 07:39 PM
Re: Looking around cockpitframes.
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Joe
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Originally posted by Nguyen: I notice in the second animation that, while the object is more realily viewed "out in front" of the cockpit, you also see areas of the nose of the aircraft that you're not really going to get from inside the pit. Perhaps. This is a simple animation - who's to say the aircraft radome has been modeled to scale?
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#1533307 - 01/19/05 09:26 PM
Re: Looking around cockpitframes.
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Baco
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Buenos Aires, Argentina
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And to ad to Nguyen´s point. If you ever havce the experience of sitting inside a 70´s - 80´s fighter planes cockpit you´ll se how smal they really are. I had teh chance of sitting in a Dagger and a Mirag IIIEA, and man, teh visibility towards the front is really low. The space between the instruments and the glas is very little. I belive that both the Skyhawks and the Harriers have much better visibility, but I don´t belive that is not also quite restricted compared to todays fighters or what we think an apropiate visibility should be. And even so, the FRS.1 don´t look like they have a woderful visibility. Then aggain the Pucara has the most open visibility I know of, in a combat plane. Man it almost feels like you are sitting on the nose outside the canopy . My point is that we don´t need a viewing system that would alod us to move our head. Besides. The pilot can move its head freelly whil no G´s are being pulled. In the middle of combat, the head of the pilot surlly goes along with the aircrafts movements. Just whatch the viedos form any aircraft doing acrobatics and see the pilots head...
Fighter pilots make movies, Attack Pilots make history.
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#1533311 - 01/20/05 09:02 PM
Re: Looking around cockpitframes.
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Baco
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Buenos Aires, Argentina
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MBeaver, you got a point there.
Fighter pilots make movies, Attack Pilots make history.
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#1533312 - 01/21/05 04:49 AM
Re: Looking around cockpitframes.
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Joined: Oct 1999
Posts: 3,371
mbeaver
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Arizona, USA
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Originally posted by scary_pigeon: i think to compensate for lack of stereo vision, the art people may have narrowed the struts.
I have no problem with that. It worked fine for sims like Longbow 2 and EAW. Another method would be to make the struts translucent. Better yet, have them solid in the center and become gradually more translucent towards the edges.
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#1533317 - 01/22/05 04:21 AM
Re: Looking around cockpitframes.
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**DONOTDELETE**
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Anonymous
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WWIIOnline moves your head and doesn't just rotate your eyeballs on an axis in the middle.
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#1533318 - 01/25/05 07:37 PM
Re: Looking around cockpitframes.
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Bard
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Victoria BC Canada
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battle of britain, jet thunder.. great stuff!
What WW2 Fighter pilots say about Angels and Airspeed:
"Nice job of getting down to the basics - love your choice of a cover!" Col. Clarence 'Bud' Anderson
"I have enjoyed reading angels and airspeed, it should prove good reading for all interested in combat tactics and their application related to the fluid air environment and state of technology in WWII years. All the best as you make it available." - Col. Charles McGee - Tuskegee Airman
NEVER ENGAGE STUPID.
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#1533319 - 02/02/05 01:12 AM
Re: Looking around cockpitframes.
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Joined: Aug 2003
Posts: 115
scary_pigeon
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britain
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I have received my vector expansion unit and it is fun. I was playing it in the wwii online. Even without the reading of X,Y,Z the device is good because it suppresses that issue of shifting in your seat slightly and the whole view panning unexpectedly. I think a good option would be to mix mouse view with head panning. I really like the idea of the X,Y,Z shifting, that can effectively make the monitor as if you're looking through a window (to kill stereo depth perception close one eye ) with a world beyond i imagine. well, I plan to start figuring out how to interface this into the game soon. I think I will have a few modes of operation. mouse pan only. vector expansion x,y,z,paning vector expansion x,y,z, mouse panning <- this will actually be my favoured mode.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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