Forums » Technology » Hardware & Software - PC » 512MB, 1024MB, and 2048MB of RAM


Page 2 of 6 < 1 2 3 4 5 6 >
Topic Options
Rate This Topic
Hop to:
#124721 - 10/21/06 02:10 PM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Revvin Offline
Member

Registered: 04/12/00
Posts: 1612
Loc: United Kingdom
Interesting results though I would back up Gatticus on the difference seen on a friends system load timesfor BF2 though actual FPS increase was hardly noticeable. I've also seen some say WWIIOL runs a lot better once you go beyond 1GB, I'd like to see if thats true.
_________________________
Revvin
The CH Hangar - Profiles, news and help for CH users

Top
#124722 - 10/21/06 09:00 PM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
rootango Offline
Member

Registered: 12/29/00
Posts: 715
Loc: everywhere
nice article.

i was thinking of increasing my 1gb ram to 2 gb, but might hold off a little longer now.
_________________________
Be advised, we got zips in the wire

Top
#124723 - 10/22/06 04:56 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Sepp Offline
Member

Registered: 09/09/06
Posts: 494
2Gb of RAM in RO is known as 'Sniper Qualification RAM', because those with it always get into a fresh map first and are able to grab the sniper rifle. \:D

That's the only game I know of where 2 gig of RAM is a known advantage, confirmed by Joe's loading-time tests above. Nice work Joe. \:\)

Top
#124724 - 10/22/06 09:23 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Coastie Offline
Member

Registered: 04/01/02
Posts: 452
Loc: Va, U.S.
Quote:
Originally posted by WalterNowi:
Joe,
Interesting results. I am wondering what the results would look like for:

2 x 512 MB @1T versus
2 x 1024 MB @1T
I would also like to see this. Especially the 2x1gb test vs 4x512.

Top
#124725 - 10/22/06 10:20 PM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Weasel_Keeper Online   piggy
Forums Manager
Hotshot

Registered: 06/28/01
Posts: 8903
Loc: Fort Wayne, Indiana, USA
About the rFactor 1150 load time, I have 2x512 (P4 3.6G) and am seeing anywhere from a minute to 1:20 to load from desktop to main menu. I think it's due more to the sim searching for servers before starting.

Was your test done offline?

_________________________
"Cave Putorium!"
SoWW #2485

Top
#124726 - 10/23/06 07:12 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Joe Offline
Veteran

Registered: 04/05/02
Posts: 17731
Loc: Bridgewater, NJ
Quote:
Originally posted by WalterNowi:
I am wondering what the results would look like for:

2 x 512 MB @1T versus
2 x 1024 MB @1T
Sorry, my motherboard (Asrock 939Dual-SATAII) will only run memory at -2T timing.

Quote:
Originally posted by Weasel_Keeper:
About the rFactor 1150 load time, I have 2x512 (P4 3.6G) and am seeing anywhere from a minute to 1:20 to load from desktop to main menu. I think it's due more to the sim searching for servers before starting.

Was your test done offline?

No, my test was done online. AFAIK rFactor doesn't search for servers until you click the "JOIN" button to see the server list. rFactor does check in with the Matchmaker service when it starts, however, so your long load times could be due to this.

Top
#124727 - 10/23/06 07:18 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 32845
Loc: Space Coast, USA
I think rFactor's load time, like the SFP series, is also dictated by the number of mods in the game. The more you have, the longer the load time.
Another thing that's not covered here is in some games you use more RAM as time goes on. I'd say a good third of my games will use 1200-1400MB of RAM, like RO. If you have only 1GB, that means swapfile use at some point. Whether reflected in longer loading times once in the game, or pauses/stutters at other points depends on the game situation.

I remember CFS3 is one where each new plane loaded increases the RAM footprint. I have over 100 planes in the game, and if I sit in the main screen, where the pilot lounges by his plane, and just switch from plane to plane to plane, by the time I reach 40 planes or so the game is pushing 2GB RAM used.


The Jedi Master
_________________________
Back off, man. I'm a scientist.

Top
#124728 - 10/23/06 12:30 PM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
John Reynolds Offline
Member

Registered: 01/30/01
Posts: 862
Nice write-up, Joe.
_________________________
Space for rent.

Top
#124729 - 10/27/06 09:56 PM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
speedbump Offline
Hotshot

Registered: 11/23/05
Posts: 6265
Loc: Edgewood TX
Interesting. I would think that the load placed on the PSU would be greater for 2G vs 1G even if the 2G was not being fully used? I've read on some forums of some PSUs that were borderline not being able to handle 2G of ram especially if it is 4x512.
_________________________
MSI P55-GD65 with i5-750 @ 4.0Ghz vcore 1.370
Xigmatek Balder HS/2 120mm fans, Antec EW PSU EA750 750W
GSKILL Ripjaws 2x4Gb DDR3 1333
One 1Tb Seagate 12 32Mb, two 1.5Tb LP Seagates
Gigabyte GTX 460 1Gb OC to within an inch of it's life
Lite-On 24X DVD burner, LG 12X Blu-Ray burner
COOLER MASTER Storm Scout
Win 7 Pro 64
Lots of fans spinning with little LED lights blinking

www.razzledazzleart.com

http://texascbx.blogspot.com/





Top
#124730 - 11/24/06 01:51 PM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Xander Fulton_dup1 Offline
Member

Registered: 10/30/06
Posts: 173
Quote:
Originally posted by Joe:

1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 26 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 11 seconds
...
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 53 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 21 seconds
Errr...most of the tests show a pretty massive jump right here, but...are you SURE it's the 'going from 512mb to 1gb of ram'? I mean, the Opteron you tested with is dual-channel. Going from one stick to two sticks *doubles* the memory bandwidth (IE., 1x512mb PC3200 = 3.2gb/s bandwidth theoretical. 2x512mb PC3200 = 6.4gb/s bandwidth theoretical.)

Surely, that would make an ENORMOUS difference in performance, no? Wouldn't a better test of 512mb have been to do 2x256mb?

Top
Page 2 of 6 < 1 2 3 4 5 6 >
Topic Options
Rate This Topic
Hop to:


Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2011, SimHQ Inc. All Rights Reserved.