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#124711 - 10/20/06 08:43 PM 512MB, 1024MB, and 2048MB of RAM
Joe Offline
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Registered: 04/05/02
Posts: 17731
Loc: Bridgewater, NJ
SimHQ originally intended to publish the benchmark results below as a technology article. However, the results aren't really that surprising and it's probably not worth the effort it would take to format such a piece. Still, the numbers are interesting and useful, so they have been posted here as a "mini-article". Please use this thread to comment.

Test System
CPU: Opteron 148 @ 2200 MHz
Motherboard: Asrock 939Dual-SATAII
GPU: 256MB PCI-E 7900GT using Forceware 91.33
Memory: 1x, 2x, or 4x 512MB 400MHz DDR (Corsair XMS3200 v1.2) (1x512 is a single channel configuration while 2x and 4x512 are dual channel configurations)

Sims tested
  • IL-2 Forgotten Battles + Pacific Fighters + Aces Expansion Pack 4.04
  • Lock On + Flaming Cliffs 1.12a
  • Falcon 4: Allied Force 1.07
  • Wings Over Vietnam 07.10.06
  • rFactor 1150


Test settings
All sims were tested at 1280x960 (exception: rFactor tested at 1024x768) with 4xAA and 8xAF forced on for all tests. The goal was to place a reailstic but not excessive load on the video card, in order to recreate realistic game settings. RAM was set to two different speed/latency combinations; the first was 266MHz with 3-6-6-15-2T timings (representative of older memory), and the second was 400 MHz with 2.5-3-3-11-2T timings (representing current average DDR settings).

Tests
The following were evaluted for each of the five sims tested:
  • Sim load time from the desktop to the sim's user interface
  • Mission or track load time from the user interface to the game's 3D environment
  • Average/minimum/and maximum framerates during a session, or instantaneous framerate in-game



RESULTS: FB+PF+AEP 4.04 load time from desktop
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 46 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 36 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 25 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 24 seconds

RESULTS: FB+PF+AEP 4.04 Black Death track load time
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 26 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 26 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 11 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 11 seconds

RESULTS: FB+PF+AEP 4.04 Black Death track average/minimum/maximum framerates
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 23/3/40
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 29/11/48
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 32/12/51
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 37/13/51

The IL-2 series sees a lot of improvement from a move from low- to high-speed RAM; there is a significant decrease in game loading time and a significant increase in minimum framerate. A jump can also be seen from 512MB to 1024MB; game load time drops again and this time track load time does as well. Framerates don't change much, however. Moving from 1024MB to 2048MB results in very little change anywhere.


RESULTS: Lock On + Flaming Cliffs 1.12a load time from desktop
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 29 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 29 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 25 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 24 seconds

RESULTS: Lock On + Flaming Cliffs 1.12a MiG-29 demo track load time
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 76 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 53 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 21 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 21 seconds

RESULTS: Lock On + Flaming Cliffs 1.12a MiG-29 demo average/minimum/maximum framerates
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 23/3/40
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 44/17/86
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 45/24/87
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 47/25/109

While Lock On's game load times remain relatively unaffected by memory parameters, massive improvements can be seen in mission load times when increasing the speed of 512MB memory and moving to 1024MB. The same can be said about framerates; minimum framerates increase from 3fps to 17 fps and then to 24 fps. Neglible improvements are seen from a move to 2048MB. Lock On is an extreme example of a game that has a 1024MB "sweet spot"; a 53-second mission load time compared to a 21-second load time is the difference between twiddling your thumbs/rolling your eyes and a reasonable wait.


RESULTS: Falcon 4:Allied Force 1.07 load time from desktop
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 32 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 26 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 24 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 24 seconds

RESULTS: Falcon 4:Allied Force 1.07 Day 1 Balkans H-hour +2 SEAD escort mission load time
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 35 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 40 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 25 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 25 seconds

RESULTS: Falcon 4:Allied Force 1.07 Day 1 Balkans H-hour +2 SEAD escort mission instantaneous framerate in cockpit on runway
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 20
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 28
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 28
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 29

AF shows a slight improvement moving from slow to fast memory, but beyond that not much effect can be seen. The CPU likely is the limiting hardware here.


RESULTS: Wings Over Vietnam 07.10.06 load time from desktop
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 17 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 17 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 9 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 8 seconds

RESULTS: Wings Over Vietnam 07.10.06 Operation Bolo single mission load time
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 17 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 19 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 17 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 18 seconds

RESULTS: Wings Over Vietnam 07.10.06 Operation Bolo single mission instantaneous framerate in cockpit in flight
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 55
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 67
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 72
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 73

A large decrease in load time can be seen moving from 512MB to 1024MB of RAM, and framerates jump when increasing RAM speed as well as moving from 512MB to 1024MB. However, it's doubtful you'll be able to tell the difference between 55fps and 67fps. WOV also had the shortest load time of any sim so an improvement here is not all that important. There is no significant improvement moving from 1024MB to 2048MB.


RESULTS: rFactor 1150 load time from desktop
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 17 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 17 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 9 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 8 seconds

RESULTS: rFactor 1150 BMW Sauber practice @ Silverstone (Northamptonshire) track load time
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 17 seconds
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 19 seconds
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 17 seconds
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 18 seconds

RESULTS: rFactor 1150 replay of Lupos @ Lienz Alstadt average/minimum/maximum framerates
1x512MB (512MB total), 266 MHz, 3-6-6-15-2T: 27/14/43
1x512MB (512MB total), 400 MHz, 2.5-3-3-11-2T: 27/14/43
2x512MB (1024MB total), 400 MHz, 2.5-3-3-11-2T: 27/14/43
4x512MB (2048MB total), 400 MHz, 2.5-3-3-11-2T: 27/14/43

Out of the five sims tested, rFactor responds the least to memory changes. Track load times and framerates were unchanged for all memory configurations, and only the game load time improved when moving from 512MB to 1024MB. Just like WOV, this is already a short load time.


CONCLUSION
Significant improvements can be seen in sims when moving from 512MB to 1024MB of RAM. Very little to no improvement is typically seen when moving from 1024MB to 2048MB of RAM. Although there are no doubt specific situations where 2048MB of RAM is helpful, at this time it should not be considered a "must-have."

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#124712 - 10/20/06 09:56 PM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Hawkw1nd Offline
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Registered: 06/17/02
Posts: 3170
Loc: Sydney, AUSTRALIA
Very well done, old chap. A most interesting analysis !!!
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#124713 - 10/21/06 01:53 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
C3PO Offline
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Registered: 10/29/02
Posts: 663
Very interesting tests!
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#124714 - 10/21/06 05:37 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
- Ice Offline
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Registered: 06/23/05
Posts: 4581
Loc: Philippines / North East UK
I'm not too computer-savvy, so tell me, if 1024MB of RAM is the "sweet spot" for games nowadays, what happens to the rest of the RAM for guys with 2-3Gig of RAM in their system?
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#124715 - 10/21/06 06:26 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Dragon_Tail-115 Offline
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Registered: 06/08/03
Posts: 291
Loc: israel
Usefull data .
Thanks man.
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#124716 - 10/21/06 08:23 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Gatticus Offline
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Registered: 08/06/05
Posts: 2894
Loc: Canada
Quote:
Originally posted by ecienavxela:
I'm not too computer-savvy, so tell me, if 1024MB of RAM is the "sweet spot" for games nowadays, what happens to the rest of the RAM for guys with 2-3Gig of RAM in their system?
It never gets used. But 2gb is useful in some games like Oblivion and BF2.
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#124717 - 10/21/06 09:50 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Nixer Offline
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Registered: 03/06/01
Posts: 7766
Loc: Down the Bayou
Thanks Joe, very interesting and informative.
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#124718 - 10/21/06 11:07 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
TheJedi Offline
Member

Registered: 06/17/01
Posts: 151
I think such a test run would be very interesting with FSX.

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#124719 - 10/21/06 11:45 AM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
WalterNowi Offline
Member

Registered: 03/08/04
Posts: 751
Loc: Arcadia, CA
Joe,
Interesting results. I am wondering what the results would look like for:

2 x 512 MB @1T versus
2 x 1024 MB @1T
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#124720 - 10/21/06 01:27 PM Re: RAM Benchmarks: the effect of 512MB, 1024MB, and 2048MB of memory
Speedo Offline
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Registered: 02/15/01
Posts: 5217
Loc: NC USA
It's a pretty good summary of the current flight sim situation, but I'd like to see similar testing done with FSX.
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