Originally Posted by BANITA
"He reused existing textures from the Hokum, so maybe he couldn't get a new one either??"

Yes! Is impossible edit hardcoded mfd. you can only reuse another,I thought it was known.


What do you mean by hardcoded?

I can't understand why we can't add new MFD's. That's what Javelin and I have been trying to work out.

Do you mean you have to use an existing MFD texture name, instead of being able to add new ones? How did the Hind get added then, as it has a new texture for the moving map.

This is the end of textname.h showing the new Hind ones added, then a comment saying to add new ones at the end

Code
	TEXTURE_INDEX_LAST_DEFAULT_INDEX = TEXTURE_INDEX_WOOD_PLANK,

	// DO NOT EDIT THESE NAMES, THEY ARE HARDCODED
	TEXTURE_INDEX_AVCKPT_DISPLAY_CPG_LHS_MFD,
	TEXTURE_INDEX_AVCKPT_DISPLAY_CPG_RHS_MFD,
	TEXTURE_INDEX_AVCKPT_DISPLAY_ORT,
	TEXTURE_INDEX_AVCKPT_ALNUM_DISPLAY,
	TEXTURE_INDEX_AVCKPT_ALTITUDE_COUNTER,
	TEXTURE_INDEX_HIND_MAP_DISPLAY,

	// INSERT NEW TEXTURE INDICES HERE (before TEXTURE_INDEX_LAST, after everything else)

	TEXTURE_INDEX_HAVOC_TRQ_GAUGE,

	TEXTURE_INDEX_LAST,