O.k. but those physics and the flight model can certainly also be adapted to 1.15.4.

The thing that makes 1.16.0 complex is the use of DX9, that is also the reason why many things in the cockpit aren't working anymore (e.g. analoge gauges and engine bars in the havoc) and there is no way to fix this without real good coding experience.

Most of those code gurus that made the complex coding for EECH-Allmods back those days, sadly aren't interrested anymore in EECH or simply have no time to work on it again.

That's why I think, lets stay with 1.15.4 and make some new things, like more details for the terrain (trees, buildings etc.), maybe another new helicopter or something else.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE