I have a question for the experts:
How would you recommend setting up the controls in WOFF to best reflect how the actual engines functioned?

I've got all the buttons and axes I could possibly want - but I my understanding of how the actual controls work is a bit blurry, seeing that I don't really have access to an actual rotary-engined plane.
From a bit of reading and watching, here's what I gathered so far:
-It's not quite an on/off engine, but you can't actually throttle a rotary
-Blipping (which I've always made a habit of anyway) is always the method of choice when trying to slow down
-Fine-tuning RPM could be accomplished by tweaking with the mixture
-There is some methods (?) to only run a certain number of cylinders (e.g. 5 out of 9) at a time, thereby reducing the effective power of the engine to that fraction of maximum


Is there anything I'm missing? And, regardless of whether I am - what's the best way to apply that to WOFF? Should I use a throttle axis at all, or should I just have a toggle button for throttle (power)? Or, should I set up a throttle, but only with a couple of detents, and if so, what should they be? Wherefore the blip?

Thanks in advance smile


If you're having trim problems, I feel bad for you son
I got ninety-nine problems, but my pitch ain't one...