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Shadow of the Tomb Raider’s NVIDIA RTX Gamescom Demo Isn’t Great, But Developers Aren’t Worried

Gamescom 2018 Shadow of the Tomb Raider demo running on the new RTX 2080Ti GPU with raytraced shadows enabled.

The setup worried attendees, however. Running at 1080p resolution, the game couldn’t even stay locked at 60 frames per second and drops were quite noticeable at times.


This is not the bash Nvidia thread. Its about competition. The above article notes what I have been reading. Ray tracing takes so much GPU power that perhaps even with an RTX 2080 TI, its not practical for folks who want high frame rates at 2K or 4K resolution. Note that the ray tracing was for shadows only. To really make a difference, ray tracing must apply to all the rays (e.g. give realistic reflections).

Some pundits have written that we are 10 years away from enough GPU power to propel real-time ray tracing as it needs to be done to satisfy high-end gaming. On the other hand, there are professional non-real-time applications that can make good use of it -- those professionals are interested in the RTX 2080Ti.

The above demo may have been misleadingly slow -- we'll see how things turn out as ray traced games are released and 3'd party tested. I do like that ray tracing has begun. Now AMD and Intel (with their upcoming gaming GPUs) will have to consider it. Competition is good smile


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