Originally Posted by bisher
Originally Posted by - Ice
So we're blaming online "inaccuracies" now?


...And you come up with 'blaming'? Disappointing



In my understand ICE is saying that they cannot hide behind multiplayer inaccuracies which is 100% correct. This is not a case of a MOD team that can't do a heck about the core product but just work on the MOD content. ED is responsible for netcode development and maintenance, any "inaccuracies" falls on them. There are tons of MP games out there that transmits way more data than DCS in real time and still manage to work fine. Besides i'm sorry but this specific situation (entities position distribution and trigger detection) is really basic topic which is kind of ABC of developing MP logic, screwing this up is screwing the foundation. We are not talking about advanced MP programming topic.

Unless as i said the fuze code is simply messed up like many things in DCS..........

Last edited by xXNightEagleXx; 06/23/18 01:43 PM.