A coordinated shot would be cool, but the effect with the turns is close I guess. I'm loving the addition of precision shots for calling shots. I haven't tried that on a downed enemy yet to see if the effect is compounded. I see more and more details and improvements over the beta, I'm absolutely loving this thing. I was afraid there wouldn't be many maps, but I haven't had one repeat yet. The mission types are a little repetitive, but I assume these early campaign missions are more or less training. It engages well from the start. I've pieced together some new mechs already and customized most of the ones I had to begin with.


·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
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