Last things added to the pit, I thought of which were missing. The overhead is already intergrated in the cabin.

Maybe I will need some help with the moving things. I adjusted alot in the cockpit related to size and positions, so it might be possible that a lot of the old animations like the cyclic and the pilot itself do not fit exact anymore. I will try to fix it myself, but don't know if I'm able to do.

Most switches etc. are still missing and will be added after the texturing, but I thought that those parts I just added should be in the cockpit in 3D. The green blocks at the panel are the warning lights which will also be 3D. Same goes for the second MFD at the right side and its buttons. Don't now how hard it is to get the collective and the pedals moving like in some of the other helos.

Picture was made with use of single sided surfaces:

Attached Files Shot-1.jpgShot-2.jpgShot-3.jpg

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE