Played Assassin's Creed Origins for about an hour.

Ryzen 7 1800X not overclocked. Reference RX480 8GB not overclocked. 1440p (2K) monitor.

All graphics set to maximum possible -- including "screen resolution" at 200% (I assume that means 4K calculations for my 2K screen). 14fps. Character movements were delayed between my key presses and what showed on the screen -- very unacceptable. Animations did not seem choppy.

Set "screen resolution" back down to 100% (I assume 2K on a 2K screen). Mid 30s fps. It all works fine so far. Once its running over 30fps all the time, I'm not bothered by anything -- seems smooth.

16 CPU threads were in use at all times during the game. However the total use for the CPU was under 20 percent most of the time (according to Windows 10 resource monitor). Moreover, CPU total use never got much higher -- some individual threads approached 80 or 90 percent at times. I don't know how much overhead came from running Windows Resource Monitor.

RX480 used less than 4GB out of its 8GB of available memory (according to the Assassin's Creed graphics setup screen).

So, for me, Assassin's Creed Origins is very playable with all graphics maximized at over 30fps on Ryzen 1800X (no overclock) and RX480 (no overclock) at 1440p (2K). Not saying everyone would feel the same way.

Based on comments on the Steam Forum, its not working out that well for everyone.


UPDATE: Over 4 hours of play. I think I've seen all the main environment types -- had the quick reaction time fights (where the game has to handle key presses with no delays). No negative changes in performance -- the above still holds.

Last edited by Allen; 11/09/17 12:34 PM. Reason: Update

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