Hello Rhugouvi,
just finished my KA-50 cockpit, but the instruments have to be fixed and made working again. This is a job I couldn't do at the moment, because it must be done in the code and seems to be really complicated. I hope that someone of the code gurus can help here
.
I also wanted to make the KA-52 the next I'm working at. I wanted to change the MFD's 3D-shape (make them a little more wide in size and put a new bezel-texture on them) to make them look more realistic. I've tried to change the textures only and make some small fast improvements but there isn't really much you can do with the textures alone, so I decide to change the complete shape and do some new textures if possible (I'm new to 3D and I must learn a lot here
).
My objective is to improve the russian helos a little bit more and fix there instruments with less effort as possible but in a useable and little bit more realistic looking way, so that we can use them for the next time. Maybe someone else is then making a "real thing" e.g. like the US choppers cockpits are or the MI-24. This is what I'm not able to do with my limited knowledge and experience. I only made texture work for repaints the last years before I started with Allmods now.
Maybe we can work together at the KA-52 if you like?
I also wanted to change the MI-28 pit again, if there is a relatively easy way to do a new pit (respectively changing and improving the original cockpit), which corresponds the real thing (two MFD's etc.) a bit more and maybe a gunner cockpit also, to equate the other helos which have a two men crew (MI-24 gunner pit exists already but have to be integrated in 1.16.0). But as said my intention is to be as realistic as possible with an commensurate amount of work, so that we have all helicopters in an useable state to enjoy them in the simulation as fast as possible.
Making real good looking and more exact cockpits is very time consuming and most people have a RL too, so it can take months or even years to see some advancements or sometimes the project never gets finished.
But in the meanwhile we have no fully working helicopters in an attack helicopter simulation. Not a good solution I think. There maybe even more to be fixed in Allmods, but the helicopters are a central content of an attack helicopter simulator and for that reason have to be in a useable and relatively realistic state. That's what I think and why I'm trying to get this done as far as I'm able to do.