Yeah, I dont see the PS4 Running a VR Title at a Decent or comparable Res or FPS as Vive/Rift.

Fallout 4 in VR will be nice, and I can use Kinect II to track my hands smile

Why develop and force people to use a proprietary piece of hardware, when you can simply include a driver and runtimes and allow users that have Vive/Rift already to plug those into the console and go.

the GPU Block on PS4's APU is Well below Recommended VR Specs for every other HMD.

I didnt get to see all of the Sony Conference, Will watch it later on.


Either way, all of these consoles are AMD :), which means most of these games likely use GPUOpen and LiquidVR Libraries during development and not GameWorks/VRWorks smile

Last edited by SkateZilla; 06/15/16 03:36 PM.

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