Quote:
Sony forecasts 60 million PS4 by April 2017

...some analysts believe that PlayStation 4 has a big chance of selling over 100 million units before the end of the lifecycle...


Notable since PS4 uses AMD CPU/GPU (as does XBox).

For the longest time, most games were developed on Intel/Nvidia hardware with the help of Nvidia engineers -- giving Intel/Nvidia an advantage over AMD because unique features of Intel/Nvidia were used and unique features of AMD were ignored.

I remember an interview with Nvidia engineers who admitted games were deliberately coded to give Nvidia "an FPS edge" -- because of this, Nvidia did not have to update their GPU architecture as often as AMD had to to compete, they said. I imagine Nvidia is still involved in many games.

Moreover, games developed on Intel/Nvidia hardware were debugged as they were written, while AMD hardware often was not (so some initial releases gave AMD problems).

It has been predicted things will begin to "go in AMD's favor" now that most gaming console hardware will be AMD hardware. That is, games, as written, will be optimized for AMD. However, games may accidentally ship with unintended performance issues for Intel/Nvidia since they will get less optimization and less testing on that hardware. Of course, those issues will be fixed as they arise.

We'll see how things actually turn out.

This is something that probably has been mentioned before in this long "AMD thread".

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