I would like the behavior of the AI leader to be modified. When a flight is led by AI he will change course when he notices the enemy well beyond visual range allowing him to identify the plane when they're still just a dot in the sky. They will also ignore any dots that are friendly. I would like the behavior to be more human and would like the AI leader to change course and investigate all distant dots the same way regardless if friend or foe until a distance where it is more realistic to identify a plane visually. Then the attack can continue or return to normal flight path if identified as friendly. The attack can only start from much further away if flak is present confirming it is an enemy and eliminating the investigation phase.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."