WOFF has good AI, but it can improve...

-Forcing AI (scouts and bombers) to perform steep dives when escaping a loosing dogfight and not just fly straight and level.

-Forcing AI to instantly react when being shot at during landings.

-Forcing AI bombers to not be sitting ducks by always holding formation and escape only when they are badly shot up.


If the player can jerk the joystick around flying upside down, sideways and whichever way to just to confuse the AI and escape, then why not allow the AI to have better defenses?

Trying to explain the AI's lack of defensive maneuvers due to imaginary situations like-- Well... the AI pilots were nervous rookie pilots, or wounded, or not checking their six, or are in a state of shock, etc.. is not fun.