Originally Posted By: JimAttrill
Originally Posted By: Al Lowe
Originally Posted By: Slick Wilhelm
That may be true, Wodin, but I would feel guilty if I saw enemy machines late because I was on compression and auto-pilot while leading a flight.

I do it all the time when I'm not leading, however.
Well, how about an option where time compression stops when enemy machines get within say 2000 yards? They had something like that in RB3D. I don't know what the distance was, but you'd drop right out of compression when the enemy was close.


OFF used to do the same. WOFF only drops out of compression when you tell it to. In OFF warp only you got warped, in WOFF time compression everybody's time is compressed - including the AI. Maybe it could be changed to automatically drop out when an enemy machine is near.

OFF also would refuse to enter Warp if there were 'enemies near'.
OFF used the compression that came with CFS3. Which basically took you to the next point where there was action. I don't know what OBD did to add the compression they have in WOFF, but I don't think it's native to CFS3. That could also be what's screwing up the ability to switch between seats in multi seat aircraft.

IIRC, in RB3D, you could actually enter into 2x compression with enemy around. But, I might be wrong about that. Frankly, I think I'd rather have the old time compression from OFF. But, that's just me. smile


Al Lowe
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