Ssnake, that was an incredibly intelligent, mature response to my post and I appreciate it. I have a deep affection for tank sims from my first days playing M1TP, M1TP2, Panzer Commander, Panzer Elite, and a few utter crap games in between (I believe one was called iPanzer 44). And I agree. Why anyone would want to go back and play those is beyond me. A poster at the Armchair general clarified the issue for me. This is a tank 'simulation.' I would bet that driving a tank in a field (muddy, dry, whatever) is very different from what we see in SBPro. Tanks make ruts, spray dirt, and generally cause extreme amounts of damage to everything around them. I still do not get that sense with SBPro. If you like ultra hardcore simulations of 20 minutes of dial fiddling and don't care at all about the immersion factor, then you are in the Falcon 4 crowd and in the extreme minority.

M1TP2 was released in 1998 with sprites. 3 years later ( a lifetime in PC games) SB was released with the very same sprites. 10 years after that SBPro is still using the same sprites (yes, the new infantry look very good). Longbow 2 was released in 1997 and was cutting edge at the time, and was also about as hardcore a chopper sim as you could get (I played it to death, even though it was tough). 15 years later, DCS Black Shark is night and day graphically, but with even more hardcore fidelity and functionality. Why can't we have a tank sim reflective of 2011? The sound is phenomenal (good on you for giving that some love), the gameplay is obviously spot on. You're so close to the pinnacle of a classic tank sim. That's all I'm saying. If you give SBPro the 'eye-candy' (immersion) treatment it deserves, I'll pay $200 for it.


I mean, I guess it would just be a guy who you know, grabs bananas and runs. Or, um, a banana that grabs things. I don't know. Why would a banana grab another banana? Those are the kind of questions I just don't want to answer. -Michael Bluth