I doubt you had a flawed installation. The install is point and click and doesn't overwrite anything else - so it is what it is. Whether we are talking about EECH, Falcon 4, or pretty much any other sim the AI is always going to display questionable behavior. I have yet to find a sim that doesn't do odd things with AI aircraft.
Of somewhat interest (not for me personally) is the campaign control improvements listed on the BMS site
HERE!- Create flights after Day 1
- Add Naval Units
- Change Squadron - Yes, the virtual pilot can change squadrons mid-campaign!
- Decide squadron control
- Delete flights safely
- Security of User Interface (for example: Unable to delete a flight after it's already airborne)
- Abort Packages in real-time after takeoff
- Add Packages in real-time
- Squadron Scheduling - Slots available vs not available[/i]
- The user can now fully control a squadron(s) by 'disconnecting' it from the ATO. You will have full control of planning missions.
- A pilot now has more opportunities to join a flight, package or squadron without having to reload the campaign.
- There is more flexibility in managing and creating a package.
- The user can now set up packages by take off time or time on target.
- The user can modify flights / packages up to 2 minutes prior to takeoff. An abort option is present to have a package RTB before carrying out a mission.
- Each squadron has a schedule manager, broken down into time slots of 15 minutes. This has been revamped in BMS and made more robust.
In my scanning the many pages of the BMS website I see little in the way of mention regarding AI improvements, so I don't know if they've made any changes to it or not.
Regards,
BeachAV8R