As a X-mas gift, EECH 1.11 and the Mi-24 cockpit has been released!

Our very own SimHQ has done a review of it here, and also has links to the downloads.

A video showing it can be seen here:




Cockpit:


Terrain textures:


Changelog for EECH 1.11:
Cockpit/avionics changes
  • Added support for new Mi-24V 3D cockpit
  • Added new in-cockpit 'paper map' for Mi-24
  • Made new HUD sight and backup sight for Mi-24 (use O to switch between main and backup sight)
  • Added EO view for Mi-24, to simulate co-pilot using the sight. Enable with PgDn key.
  • Fixed bug in Comanche's engine MFD page (bars were too short)
  • Fixed bug in Ka-52's EO display when used with mouse. The movement rates were not adjusted for zoom
  • Fixed bug where next/prev target command didn't work in Mi-24 and Mi-28
  • Fixed bug where laser would not activate itself in automatic radar/laser mode
  • Added easter egg to Mi-24 cockpit

Flight model changes
  • Adjusted flight model for Mi-24. It gives feeling of more weight and inertia. Enable by setting flight_model=2 in eech.ini
  • Added suspension modelling. Only animated in external view for Mi-24, but physics modelling is included for all main helicopters. Enable by setting flight_model=2 in eech.ini
  • Adjusted start-up procedure for Mi-24 - timing, throttle response etc.
  • Rotor brake must be off for engine to start
  • Only one engine can be started at a time
  • Enabled adjustment of governor RPM for Mi-24V between 70% and 97%. Use ALT + , and . to adjust.
  • Adjusted power, weights, and fuel quantities to more real values
  • Adjustment to trim function. It will now keep current cyclic/pedal values while trim button is held. This can be used to move cyclic/pedals to centre with button held to avoid sudden control input when centre position is moved.

Weapon changes
  • Changed weapons to use the rate of fire specified in used gwut file
  • Added weight to Hind-specific weapons (YakB nose gun, Shturm missiles, S-5 rockets). They previously had no weight.
  • Added capability for Mi-24 to carry UPK-23 gun pods (on two inner most pylons), and Sthurm missiles also on outer wing pylons in addition to wingtips
  • Mi-24 now has just three rocket salvo settings. Short (2 rockets), medium (4 rockets) and large (10 rockets)
  • Fixed bug where only one gun sound would be used even if several kind of guns were carried
  • Added Mi-24's weapons to pilot log statistics

Other changes
  • Added support for noisemaps for terrain. Increases terrain texture detail. Enable with texture_colour=2 in eech.ini. Requires noisemap files to be installed
    EECH now supports custon scenes (created with Firebird's tool) in addition to custom 3D objects
  • Enabled Mi-24V for free flight missions
    mfdexport with color conversion, works now with 32 bit colordepth too(by mue)
  • Adjustment to AI flight model for a slightly more real look
  • Added option for disabling text messages (radio message, pause/time acceleration, camera type etc.). disable_text_messages=1 in eech.ini to enable



Link to explanation of Mi-24 instruments. Video showing Mi-24 start-up procedure.

New key commands for Mi-24:
Ctrl+Y fan on/off
Alt+C cockpit door open/close
Alt+D cabin door open/close
F3 HUD view
F4 Moving map view
Ctrl + F3/F4 change detail level (actually also works for Comanche and Ka-52). Doesn't seem to make much difference in frame rate on my PC, but I've removed a lot of details in the low detail mode so that it should be playable on old PCs.
Ctrl+K turns on/off lots of stuff (electrical system, instruments, hydraulic system etc)
O changes HUD to back-up sight
Alt + ./, increase/decrease governor RPM (rotor RPM)


Note that some of the changes require use of the new gwut1110.wut file. So be sure to change your eech.ini file to use it.
Downloads for upgrading:
EECH 1.11
Cockpits and terrain textures

Complete mods package for clean EECH install:
allMods-1.11


Enjoy, and merry X-Mas smile