Important: This version is incompatible with previous versions of EECH. Save games can not be loaded from previous versions, it's incompatible in multiplayer, and any custom 3D objects (like the Apache and Havoc floor fixes) from previous versions won't work with this version.



What's NEW in EECH 1.10?

Avionics changes
  • Added capability to lock EO system on any point on ground. Use regular lock key. Lock position can be moved after lock is achieved. Laser can be used to get range, and unguided, optically and laser guided weapons (but not radar guided) can be fired at ground lock.
  • Added ORT view for Apache (much like Hokum's perscope view). Accessible by pressing PageDown when in co-pilot's cockpit.
  • Apache's DVO sensor has returned. But it is only viewable through the ORT, not on MFDs. Use PageDown to first select ORT, and again to change sensor to DVO.
  • Locking a target in helmet sight mode won't also padlock when using Track-IR. You can still padlock with track-IR, but you have to press the padlock key separately.
  • Weather condition dependant eo lock ranges and slightly varying general lock ranges (LLTV,FLIR,Periscope). (GCsDriver)
  • Switchable COMM-Channels. See TAB menu. (GCsDriver)
  • Automatic unpadlock on target handover from helmet tracking via eech.ini.
  • Implemented shaking of EO cameras when cannon is fired.

Flight model changes
  • Implemented pedal trim. Use normal trim key, and pedal position will also be remembered as trim position. For fine trim you can use z and x (use shift + z/x if you are using keyboard for pedal control). Very useful for those flying with cross coupling disabled.
  • Rotor will lose RPM much faster when pulling collective and not powered by engine (i.e. when flairing after an autorotation).
  • All helicopters now have two hydraulics systems. If only primary is lost controls become more sluggish. If only secondary is lost no immediate effect. If both are lost controls will gradually lock up as pressure is lost (takes 1 to 15 minutes). You are strongly adviced to land before this happens ;-)

Rendering changes
  • Removed restrictions on available screen resolutions. EECH should now support any resolution your graphics card does. (Retro)
  • Fixed so that aspect ratio is changed when screen resolution is. This should stop widescreen monitors having a stretched image (In 3D. The 2D menues will still be stretched).
  • Added capability for "trinnlaus zoom" for main 3D view, i.e. smoothly changing field of view to any angle (min and max field of view set in eech.ini). A joystick axis (set in eech.ini), or ALT + F3/F4 keys can be used to change zoom.
  • Objects can now be rendered up to fog border, avoiding suddenly disappearing units.(GCsDriver)
  • Switchable tree shadows and optimised tree models for better performance.(GCsDriver)
  • Russian NVG without FLIR effect via eech.ini.(GCsDriver)
  • Added support for background image themes for UI(casm)

Non-standard helicopter changes (by GCsDriver)
  • Separate gear and door functions for hacked helis (Alt+C for doors).
  • Correct working weapon pages and chaff/flare outlet for hacked helis.
  • High-res MFDs and eo ground stabilisation for all helis.
  • AH-64A flight page added.
  • AH-64A and Blackhawk have 64D-style weapon pages.
  • Ka-50 with working gauges and Hokum style HUD.
  • Ka-50 and Mi-24 now also have aiming for ballistic weapons.

Miscellaneous changes
  • Added support for new Apache 3D cockpit
  • Nonlinear collective : percentage at zone1 can now be set via eech.ini, allowing better adaption to personal preferences. (GCsDriver)


Download

Support for new Apache 3D cockpit:


ORT view:


Widescreen support:

Last edited by arneh; 02/16/08 07:28 PM. Reason: Updated link to 1.10.2 installer