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Review
January 30, 2006
The Radeon X1600 XT and Radeon X1800 XT:
ATI's Ultra Threaded Architecture
by John
Reynolds
Introduction
In
the fall of 2002, ATI was the first graphics company to reach
the market with a DX9 product, the Radeon 9700 Pro. Building
on the subsequent success of that chip, ATI, largely through
the use of process technology, extended the basic architecture
of the 9700 Pro across several generations of products, making
slight tweaks or refinements to the core to remain competitive
yet leaving its basic design relatively unaltered. This changed
last fall with the release of the Radeon 1000 family of products,
which represented a significant architectural change from
ATI's previous graphics chips. Unfortunately for ATI, the
flagship chip of this new family, code named R520, was slated
for a summer '05 release; yet due to a small bug caused by
a 3rd party library tool used in the engineering of the new
part and duplicated throughout its design the launch was delayed
for months until the issue could be sorted out. Once launched,
however, availability of these new products was quite good,
and ATI has quickly followed up with a refresh of the high-end
parts, the Radeon X1900s. Fortunately for SimHQ and its readers,
ATI has sent us several graphics cards from this new product
family namely, the Radeon X1600 XT and Radeon X1800
XT which we're going to take for a not-so-quick spin
through an updated benchmark suite to see how well they fare
with some of our favorite simulations and games.
Radeon X1000 - ATI's Ultra Threaded SM
3.0 Architecture
Before delving too deeply into ATI's
new architecture, a brief glance at the main points of the
graphics boards tested for this article is in order. Sad to
say, we were unable to obtain an NVIDIA 7800 GTX for this
article to evaluate how well the high-end graphics boards
of these two competitors fare against one another in our benchmark
suite. Of course SimHQ would be more than willing to examine
NVIDIA's parts if they become available at a later date. As
a result of this situation, however, special attention will
be paid to the performance gains this new generation of parts
bring compared to the first of ATI's high-end, previous generation
R400 family, the X800 XT. The general specifications for the
chip and board configuraton of each tested part is as follows:
| |
X800 XT
|
X1600 XT
|
X1800 XT
|
| Core speed |
500 MHz
|
590 MHz
|
625 MHz
|
| Memory speed |
1.0 GHz
|
1.38 GHz
|
1.5 GHz
|
| Onboard RAM |
256 MB
|
256 MB
|
512 MB
|
| Memory bandwidth |
32 GB/sec
|
22 GB/sec
|
48 GB/sec
|
| Shader pipelines |
16
|
12
|
16
|
| Vertex units |
6
|
5
|
8
|
| Texture units |
16
|
4
|
16
|
| ROP Units |
16
|
4
|
16
|
| Transistors |
160m
|
157m
|
321m
|
Looking at the above table we see
a strong resemblance between the X800 XT and X1800 XT, with
both chips including 16 shader pipelines, and texture address
and ROP units. The X1800 XT, however, has a significant memory
storage and bandwidth advantage, with twice the amount of
onboard GDDR3 memory rated for much higher frequencies. With
the similiarities between these parts from different generations,
the key to understanding the performance gains the X1800 XT
brings to the table is realizing that ATI took their existing
architecture from the R4xx series and focused heavily on increasing
its overall efficiency. We'll examine the main techniques
ATI employs to achieve higher levels of performance for the
Radeon X1000 family slightly later in the article. While the
X1600 XT, as a member of the new product family, shares the
feature set of the faster X1800 XT, looking at the specifications
table above its limited number of ROP and texture addressing
units make the product look to be an impaired part insofar
as pixel and texture fill-rate are concerned. Testing will
show whether or not its price and performance are in agreeance
with one another. ATI has adopted TSMC's 90nm process for
their entire Radeon X1000 product family, which certainly
helps explain the high transistor count and record clock speeds
attainable by these new graphics chips.
The image below is a diagram of this
new, rather complex, architecture, and a glance shows how
it is divided into multiple sections, such as pixel and vertex
engines and the render back-end (ROPs).
X1800 Architecture

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