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Review: Matrox TripleHead2Go
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Conclusion
The TripleHead2Go
is a fantastic piece of hardware when used in 3D mode. It
provides excellent immersion in flight sims, driving sims,
and shooters that support triplehead resolutions. In addition,
since the TripleHead2Go is independent of your graphics
card, it can stick around through multiple upgrade cycles.
For graphically intensive titles, a powerful GPU (an SLI setup
is definitely not out of the question) is a must of you want
to use the higher triple head resolutions.
In 2D
mode the TripleHead2Go is considerably less exciting.
It works, but using it is frustrating and underwhelming. After
using the TripleHead 2Go for two weeks, I am strongly considering
using it in single-screen mode on the Windows desktop in order
to regain the features of UltraMon, to restore normal video
playback, and so that I can run both of my dual monitors at
1280x960 (1024x768 is really a waste of space for a 21"
inch monitor in a 2D environment).
If Matrox
can develop some respectable desktop management software that
emulates a non-spanned desktop, the TripleHead2Go will
be an excellent product for NVIDIA users. If Matrox allows
end users to modify the EDID data to create their own triplehead
resolutions and refresh rates to better specifically accommodate
CRT users (i.e. 1920x480 @ 85 Hz, 2400x800 @ 85 Hz, 3072x768
@ 85 Hz, 3840x960 @ >60 Hz, etc.) and LCD users (lower
5:4 triplehead resolutions), the TripleHead2Go will
be a must-have product.
Triplehead
gaming is absolutely amazing. Consider the cost of three 17"
monitors plus the TripleHead2Go, and compare it to
the price of a single high-resolution monitor.
For example:
| 3
- 17" LCD monitors, 1280x1024 native resolution
|
$675
|
-
vs -
|
1
- 24" widescreen
LCD monitor, 1920x1200
native resolution |
$1000
|
| TripleHead2Go |
$300
|
| TOTAL
(3840x1024) |
$975
|
TOTAL
(1920x1200) |
$1000
|
You can
get lots more resolution and a much more immersive gaming
experience with three smaller monitors and a TripleHead2Go.
The drawbacks are that monitor frames interrupt the image
and that you need the hardware to push acceptable framerates.
Although the framerate impact of triplehead resolutions was
not nearly as great as I thought it would be, there are clearly
some situations where it has a major effect. For graphically
intensive applications, the TripleHead2Go is a legitimate
use for SLI.
If you have ATI hardware, TripleHead2Go
is not a total flop, but it's close. Grab an NVIDIA card or
start yelling at ATI to get their compatibility act together.
System Specs
- AMD
Opteron 148 overclocked to 2.85 GHz
- 1024MB of PC3200 DDR RAM
- 256MB 6800GT using NVIDIA 81.95
Forceware
- Asrock 939Dual-SATA2 motherboard
- 52x/24x/52x CD-RW drive
- 2 x 36GB WD Raptor RAID 0 array
- Audigy2 ZS sound card
- DirectX 9.0c
- Windows XP Home with SP2
- TrackIR2
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