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Review: Matrox TripleHead2Go
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Grand
Prix Legends
TripleHead2Go
Support? Yes, with modifications
While
Lock On provided the most beautiful images in triplehead operation,
GPL far and away gave me the biggest wow factor. Even at 1920x480
(another example of the DirectX 7 limitation), the heightened
immersion and sense of speed gained by running GPL across
three screens is amazing. At this resolution framerates are
definitely not a problem, either; I never saw a single dip
below the GPL maximum framerate of 36 fps. With this older
title full AA and AF can be used to improve image quality
at low resolution.
To get
GPL running in triplehead mode, you need to do two things.
The first is to download a custom rastd3d7.dll file that offers
a 1920x480 resolution. The best way to do this is to download
a file pack (discussed here
at RaceSimCentral) that offers tools and DLLs for any imaginable
resolution in GPL. Then backup your rastd3d7.dll file and
rename the rastd3d7_12_3.dll file rast3d37.dll. This changes
GPL's available resolutions to 640x480, 1920x480, 2400x600,
and 3072x768. If 2400x600 or 3072x768 are selected, GPL will
not CTD like Jane's F-18, but it will revert to 640x480 because
of the DirectX 7 limitation. 1920x480 is the only triplehead
resolution that will work with GPL and the TripleHead2Go.
The second
step is to alter GPL's field-of-view. By default the FOV is
set so that you can see the edges of your front tires at the
edges of your screen. In triplehead mode, this limits your
vertical viewing angle a great deal. So, you'll want to expand
the field of view so that you can restore your vertical FOV
and greatly expand the horizontal FOV to make use of the screen
area of all three monitors. To do this, download a program
called FOVed
and follow the instructions in the readme. You want to set
the FOV as large as possible, which is a value of 180.
GPL's
interface remains on a single screen even when a triplehead
resolution is used while driving.
The above
procedure will give you a GPL that looks like this:


The only
potential problem I can see with triplehead GPL is that even
a 180-degree FOV does not restore the full vertical range
present in single-screen mode. This is only a problem when
crossing the start-finish line, when the pit board is displayed.
Using TrackIR, it is possible to glance up to see the entire
pit board and then back down to see the car's dash and the
shifter position. However, without TrackIR this could be a
problem.

Raven
Shield
TripleHead2Go
Support? Yes
I tested
Raven Shield with the 1.56 patch. Although there was no SGU
entry, all 4 TripleHead2Go resolutions were available
for selection in the Raven Shield graphics options. Framerates
remained good at 3072x768 with 4xAA and 8xAF, but there are
a few problems with the Raven Shield triplehead image (these
are the fault of the game, not the TripleHead2Go).
First, the HUD showing your weapons and team status, as well
as the action icons, are stretched in the horizontal. Second,
operating a scoped weapon in zoomed mode presents an oval-shaped
sight picture instead of the circular sight picture you would
get in a standard resolution.
Raven
Shield's interface remains on a single screen even when a
triplehead resolution is selected.
I felt
like I was way too close to everything when playing Raven
Shield in triplehead mode. This should be solved by setting
a wider field of view, but I do not know how to do this in
Raven Shield (or if it is even possible).

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