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Review: Matrox TripleHead2Go
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Falcon 4: Allied Force
TripleHead2Go
Support? Not really
F4's
photo-realistic cockpit is a tricky beast when trying to change
resolutions. A few months ago a thread here
at Frugal's World described how to edit Allied Force's display.dsp
file to gain non-4:3 resolutions. However, even with these
edits the 2D cockpit is fixed at the upper left corner of
the screen, and the 3D cockpit field-of-view is fixed at 60
degrees. In addition, there is a limit with DirectX 7 games
such that a maximum horizontal resolution of 2048 pixels is
supported; this means that Allied Force can be run at a maximum
resolution of 1920x480 with the TripleHead2Go. At this
resolution Allied Force is ugly and HUD and MFD text overlaps.
You can
run Allied Force at 1920x480, but you won't want to
it's not playable.


Jane's
F/A-18 Simulator
TripleHead2Go
Support? Not really
The retail
release of Jane's F-18 included support for only three resolutions:
640x480, 800x600, and 1024x768. While Team Superhornet has
added more and more resolution choices over the years, there
are still none publicly available that work with the TripleHead2Go.
However, as a TSH member I have access to information that
allowed me to hex edit the Jane's F-18 executable to run at
1920x480. Like Allied Force, JF-18 is also based on DirectX
7 code, and any attempt to run Jane's F-18 at 2400x600, 3072x768,
or 3840x1024 using results in a CTD.
Also
like Allied Force, you can run JF-18 at 1920x480, but you
won't want to. The field-of view is fixed and way too small
for triplehead operation.

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