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Review: Matrox TripleHead2Go

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Falcon 4: Allied Force

TripleHead2Go Support? Not really

F4's photo-realistic cockpit is a tricky beast when trying to change resolutions. A few months ago a thread here at Frugal's World described how to edit Allied Force's display.dsp file to gain non-4:3 resolutions. However, even with these edits the 2D cockpit is fixed at the upper left corner of the screen, and the 3D cockpit field-of-view is fixed at 60 degrees. In addition, there is a limit with DirectX 7 games such that a maximum horizontal resolution of 2048 pixels is supported; this means that Allied Force can be run at a maximum resolution of 1920x480 with the TripleHead2Go. At this resolution Allied Force is ugly and HUD and MFD text overlaps.

You can run Allied Force at 1920x480, but you won't want to — it's not playable.

Falcon 4: Allied Force

Falcon 4: Allied Force

Jane's F/A-18 Simulator

TripleHead2Go Support? Not really

The retail release of Jane's F-18 included support for only three resolutions: 640x480, 800x600, and 1024x768. While Team Superhornet has added more and more resolution choices over the years, there are still none publicly available that work with the TripleHead2Go. However, as a TSH member I have access to information that allowed me to hex edit the Jane's F-18 executable to run at 1920x480. Like Allied Force, JF-18 is also based on DirectX 7 code, and any attempt to run Jane's F-18 at 2400x600, 3072x768, or 3840x1024 using results in a CTD.

Also like Allied Force, you can run JF-18 at 1920x480, but you won't want to. The field-of view is fixed and way too small for triplehead operation.

Janes F/A-18

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