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Review: Matrox TripleHead2Go
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Strike
Fighters: Project 1
Wings Over Vietnam
TripleHead2Go
Support? Yes
In the
version of the SGU I had, there was an option to configure
SF:P1, but not WoV, for triplehead operation. This is unnecessary
anyway, as using either of these sims in triplehead is a simple
matter of selecting the desired triplehead resolution in the
graphics options. SF:P1 must be patched with at least SP1
for triplehead to work properly.
I must
admit to only poking around in these two sims (I don't even
know how to operate the radar), but holy cow do they look
good in triplehead, in both internal and external views. I
put the F-4E into a spin once and the world whipping by on
the right and left monitors was so violent that I thought
I might be sick. Glancing right or left allowed me to see
wingmen with ease while still maintaining a good portion of
my view forward.
SF:P1
and WoV are excellent sims for triplehead use because they
are not overly graphically intensive. At 3072x768 with 4xAA
and 8xAF, in-cockpit framerates in instant action and single
missions usually hovered in the low 20s, and were higher in
external views.
You will
notice in the screenshots below (resized from 3072x768 and
combined) that the radar and the RHAW display are extremely
squished in the horizontal. Also, in some shots taskbar icons
are visible on the right monitor. These anomalies occur in
both SF:P1 and WoV in triplehead mode, but everything looks
fine if I go back to single monitor. I do not know whether
these are bugs with the sims or with the TripleHead2Go,
but I suspect the fault lies with the sims. Matrox has said
that they are procuring these titles in-house in order to
test themselves and determine if there is anything they can
do on their end.
An excellent
thing about the triplehead support in SF:P1 and WoV is that
even though all three monitors are in use during flight, only
the center screen is used in the interface. This prevents
gross stretching of a 4:3 interface into a 12:3 image.
I know
that there are many mods to improve to the look of SF:P1 and
WoV, and I'm sure I could get these images looking even better
if I were more familiar with these sims.
Click on the thumbnails to see the
enlarged images.
Another graphical bug in triplehead
mode is that the terrain sometimes fails to render at the
edges of the left and/or right screen. This
is definitely a problem that lies with the sims and not the
TripleHead2Go.

Below
are 2 screenshots at the full 3072x768 resolution.


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