|
Review
Falcon 4.0: Allied Force
Part 5 - Performance Roundup
by John
Reynolds and Doug
"guod" Atkinson
Introduction
Back
in the halcyon years of the Pentium 2s and 3s, Gilman Louie,
father of the Falcon series, made a rather offhanded comment
in an interview that Falcon 4 supported Symmetric Multi-Processing,
or "SMP". Those lucky few who had Windows 2000 Pro
and dual CPU systems saw the difference, albeit through SMP
code that was not then fully optimized. On such systems the
original Falcon 4 would split its duties between the two processors
so that the heavy load of the game's campaigns would be handled
by one of the CPUs. Not optimized code but it was in
there and the SMP support was very unique for a PC title.
Some thought this could be a foreboding of future gaming with
dual processor systems becoming the hot setup to own, but
because of a large, installed base and development costs to
write the code for SMP, the dualie future some Falcon fans
expected never materialized.
Move
forward to the SimHQ discovery in our Dueling
Dual Cores article that the new processors used the Falcon
4 SMP code remnants. At about the same time Lead Pursuit announced
they would be optimizing the SMP code for Falcon 4: Allied
Force, confirming this in our interview
with them:
Q. Falcon 4 benefits from
dual processor support, especially near the FLOT. Now that
we're on the edge of dual core processing in a single slot,
any thoughts to optimizing the F4 code in this area?
A. Definitely. We're particularly
interested to continue to improve multi-threading where
the most CPU intensive parts of the game run on separate
"threads.
This
makes maximum use of hyperthreading processors and the brand
new range of dual core CPUs. Such support has already been
enhanced in Allied Force. Multi-threading is important in
gaming because it can boost frame rates and, hopefully, mitigate
frame rate drops. This makes overall gameplay much smoother.
The beauty of Allied Force and also to Falcon 4.0 to
a certain extent is that dual-core support is there
right now out of the box. Very few games developers, if any,
can make that claim. Dual and, eventually, multi-core processors
are the future. F4:AF is already there, but how much difference
will it make? So are we on the verge of seeing a metamorphosis
in an idea as old as the original Falcon 4 itself? Will the
single core processors framerates overcome the benefits of
SMP?
Taking
a look at F4:AF on 6 different processors used in four different
systems, SimHQ will try to see if we can catch a glimpse of
the future.
Test Systems
Setups
AMD
- ASUS A8N SLI Deluxe (nForce4 chipset)
motherboard
- 1 GB (2x512 MB) Corsair DDR400
memory
- Athlon 64 FX-55 (2.6GHz single
core)
- Athlon 64 X2 4800+ (2.4GHz dual
core)
- ATI Radeon X800 XT PCI Express
graphics card
- ASUS A8V (VIA K8T800 Pro
chipset) motherboard
- 1 GB (2x512MB) Corsair DDR400
memory
- Athlon 64 3800+ (2.4GHz single
core)
- PNY GeForce 6800 GT AGP graphics
card
- ASUS A7N8X Deluxe (nForce2
Ultra chipset) motherboard
- 512 MB (2x256MB) Corsair
DDR400 memory
- Athlon XP 2700+ (2.17GHz
single core)
- ATI Radeon 9700 Pro AGP graphics
card
Intel
- Intel 955XBK (955X chipset) motherboard
- 1 GB (2x512 MB) Micron DDR2 533MHz
memory
- Pentium 4 840 Extreme Edition (3.2GHz
dual core)
- Pentium 4 3.73 Extreme Edition
(3.73GHz single core)
- ATI Radeon X800 XT PCI Express
graphics card
As a joint effort between several
contributors, this article's testing was conducted with an
eye toward making sure that all variables between the test
systems were identified and made as similar as possible. Allied
Force was patched to version 1.02 and all in-game settings
were configured identically among the test systems. All benchmarks
were ran at a resolution of 1024x768 since multiple graphics
cards of varying performance were used in the different test
systems, with anti-aliasing and anisotropic texture filtering
disabled. The licensed version of Fraps 2.6.3 was used to
record performance scores.
Go
To Page 2
Click
here to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|