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Preview
NVIDIA's GeForce 7800 GTX
by John
Reynolds
Today
NVIDIA are announcing their successor to last year's NV40
chip, the G70. With NV40, the Santa Clara-based company were
the first to offer the market a graphics chip that supported
Shader Model 3.0 and HDR (high dynamic range rendering), and
the G70 builds on this architecture with a marked emphasis
on arithmetic performance increase. While NV40 saw a dramatic
widening of NVIDIA's previous NV30/FX design that resulted
in a significant performance leap for the GeForce 6800s, the
G70-based GeForce 7800 GTX hopes to continue the pattern of
nearly doubling performance between generations by increasing
the parallelism (24 pixel pipes) of the architecture and increasing
the efficiency of the new GPU's 3D pipeline. This SimHQ preview
for NVIDIA's GeForce 7800 GTX is a brief overview of this
new part, its features and board specifications, and we hope
to offer a full review of the 7800 GTX for our readers in
the near future.
The G70 chip is comprised of
an astounding 302 million transistors and manufactured using
TSMC's 110nm process. To put the size of this chip into a
little perspective, Intel's Pentium 3 processors were 9m transistor
parts, AMD's initial Athlon 64s were 68m, and last year's
NV40 roughly 220m. Despite this jump in transistor count,
however, the 7800 GTX is a single-slot board that pulls 100-110W
of power, a roughly 10% decrease compared to the power consumption
of the GeForce 6800 Ultra, which is a rather impressive engineering
feat considering the part's transistor count. A short list
of the GeForce 7800 GTX board specifications is as follows:
- 430MHz GPU
- 24 pixel pipelines
- 48 pixel and 8 vertex shader units
- 256MB of 600MHz DDR3 memory
- Native PCI Express support
- Single-slot board design
- SLI-ready (350W PSU recommended
for a single 7800 GTX, 500W PSU for SLI)
- Dual DVI + HD-out
In contrast to the above specs, the
GeForce 6800 GT and Ultra boards offered 16 pixel pipes and
32 shader units, with six vertex shader units for geometry
processing and texturing, so the 7800 GTX, while a widening
of the overall pipeline architecture, does not appear on the
surface to be quite the leap over the company's previous generation
as the NV40 GPU was. Yet on top of the 1.5x increase in pixel
pipelines NVIDIA have also doubled the instructions each pixel
shader ALU can perform per clock cycle, significantly increasing
the arithmetic performance of the architecture over previous
parts. Future game engines are trending toward becoming more
shader-bound, so the 7800 GTX's 2x computational increase
per pipeline definitely seems to be designed with this in
mind. In fact, NVIDIA claim that a single 7800 GTX will be
faster in Unreal Engine 3-based games than a 6800 Ultra SLI
configuration. The company is also claiming significant efficiency
increases in other areas of the G70, such as culling, setup,
and fixed function areas of geometry processing, and a strong
improvement in HDR performance over last year's 6800s (up
to 60% faster). Yet speaking of HDR, perusing the press material
gives no indication that the feature will be orthogonal to
the entire 3D pipeline (NVIDIA, however, claim fully orthogonal
hardware support for HDR in their press material) and thus
compatible with multisampling AA modes... gamers will have
to continue deciding on their own which feature better improves
a game's visuals. And because of the overall improvements
to the efficiency of the new GPU, the performance of a 7800
GTX SLI setup should scale better than that of a 6800-based
one.

While the GeForce 7800 GTX may
not appear too exciting in terms of new features supported-a
new anti-aliasing mode, transparency AA, is touted in the
Editors Day press documentation, which appears to be a supersampling-based
way of detecting and dealing with transparency aliasing when
multisampling is enabled-the new GPU is building on a Shader
Model 3.0 architecture that has been a market leader insofar
as its feature set is concerned for the past year. Perhaps
what's most impressive about the 7800 GTX is its increased
parallelism and 3D pipeline efficiencies that together should
lend the new GPU a considerable performance advantage over
current graphics boards without increasing peak power utilization
of the part over that of the previous generation's cards.
Reduced power consumption and heat dissipation in feature-rich,
fast parts is a winning combination for end users and a trend
SimHQ would love to see continue into the future. The GeForce
7800 GTX has begun shipping in volume according to NVIDIA
and should be available from online vendors beginning June
22nd. The MSRP, however, is currently set at $599 USD, an
unfortunate continuation of the negative trend the market
has seen develop in recent years with the increasing price
of high-end graphics boards during product launches. While
the 7800 GTX board is the only part announced today, NVIDIA
will undoubtedly fill out their product line for this generation
with a variety of boards geared toward the mainstream and
OEM markets (a 7600, akin to the current 6600, a vanilla 7800,
and perhaps even a Ultra board if ATI's expected announcement
later this summer is a performance threat to the GTX).
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