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Review: ATi Radeon X800 XT PCIe
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X800 Architecture Overview
As mentioned above, the Radeon
X800 XT is a 16 pipeline configuration that also includes
six vertex units, identical to the GeForce 6800 GT PCIe
board SimHQ reviewed
earlier this year. The following is a list of the features
the X800 boards support:
Smartshader
HD
- Support for DirectX 9.0 programmable
vertex and pixel shaders in hardware
- DirectX 9.0 Vertex Shaders
- Vertex programs up to 65,280 instructions
with flow control
- Single cycle trigonometric operations
(SIN & COS)
- DirectX 9.0 Extended Pixel Shaders
- Up to 1,536 instructions and 16
textures per rendering pass
- 2nd generation F-buffer technology
accelerates multi-pass pixel shader programs with unlimited
instructions
- 32 temporary and constant registers
- Facing register for two-sided lighting
- 128-bit, 64-bit & 32-bit per
pixel floating point color formats
- Multiple Render Target (MRT) support
- Complete feature set also supported
in OpenGL via extensions
Smoothvision HD
- 2x / 4x / 6x Anti-Aliasing modes
- Sparse multi-sample algorithm with
gamma correction, programmable sample patterns, and centroid
sampling
- Lossless Color Compression (up
to 6:1) at all resolutions
- Temporal Anti-Aliasing
- 2x/4x/8x/16x Anisotropic Filtering
modes
- Up to 128-tap texture filtering
- Adaptive algorithm
3Dc
- High quality 4:1 Normal Map Compression
- Works with any two-channel data
format
Hyper Z HD
- 3-level Hierarchical Z-Buffer with
Early Z Test
- Lossless Z-Buffer Compression (up
to 48:1)
- Fast Z-Buffer Clear
- Z Cache optimized for real-time
shadow rendering
Videoshader HD
- FULLSTREAM technology for Real,
DivX, and WMV9 formats
- All-format DTV/HDTV decoding
- Adaptive Per-Pixel De-Interlacing
and Frame Rate Conversion (temporal filtering)
Display Features
- Dual integrated 10 bit per channel
400 MHz DACs
- Integrated 165 MHz TMDS transmitter
(DVI 1.0 / HDMI compliant and HDCP ready)
- Integrated TV Output support up
to 1024x768 resolution
- YPrPb component output for direct
drive of HDTV displays

While the pixel shader architecture
of the R420 is nearly identical to that of the R300, the newer
chip has been modified to make improvements in its rendering
capabilities. The number of registers and instruction limits
have both been increased, which should help performance and
prevent developers from running into issues with instruction
lengths while developing current and near-future engines.
The X800s are, however, are still Shader Model 2.0 parts and,
as such, do not support features like dynamic branching and
flow control, though its worth noting that such features
are used to aid performance and not create visual effects
otherwise impossible to render without SM 3.0 support. And
as with the R300 architecture, the X800s use 24-bit floating
point precision throughout their rendering pipelines.
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