|
Interview: SCS - "Dangerous Waters"
Back
To Page 1

Q.
How well will "brown water navies" be represented
in Dangerous Waters?
A. Littoral water operations
are that much more dangerous with the inclusion of our first
diesel submarine, the Kilo. The AI will utilize the same tactics
as player controlled diesel captains, so when running on batteries
most diesel subs will be nearly undetectable at low speeds
(passively). The effective employment of the Kilo can cause
some significant headaches for the opposition.
Q.
When manning a specific station, how well will missile / torpedo
hits be modeled when it comes to effects on ship and crew
from the player's viewpoint?
A. A new damage model has been
designed and implemented to allow for any portion of the playable
platform to be damaged. Given that the architecture is highly
flexible in that we're trying to develop all types of platforms
from sub-to-surface-to-helo-to-aircraft we had to make the
damage model pretty flexible to accommodate for that variety
of playable platforms. The representation of damage on the
station level, in regards to your original question,
will properly disable all systems and interface elements related
to the recent damage.
The current implementation of the
damage model submits a system, sensor, weapon launcher, etc.
as a possible object to be damaged. Then when the platform
is hit it performs a calculation for proximity, blast radius,
and strength of the hit to determine the system(s) damaged
in the blast. So then when the damage message returns to the
station responsible for it, it handles the effects and displays
that it is damaged. The damage effects are either for a designated
period of repair or permanently damaged.
Q:
In Fleet Command, the platform list was quite extensive, even
including French mine hunters. Will the list be just as, or
more extensive this time around?
A. SCS - Dangerous Waters
models 18 of the worlds navies to a high level. Over
200 platforms are available to fight or collaborate with (depending
on mission alliances). The open architecture allows for modifications
to the global order of battle as evidenced by the capable
user-community for Sub Command who extended the list considerably
(and that work can be quickly converted for use in SCS-DW).
Q.
Will multi-player games be limited to the player-controllable
platforms, or will the player be able to play "under
AI supervision," so to speak, where the player is part
of a SAG or CVBG?
A. The player can play as a
part of any naval group. All platforms (air, surface, or subsurface
AI or player controlled) participate in an allied data
link and are in constant contact with each other
(unless their link receiver is damaged). As solutions are
created and refined they can be promoted to the link for everyone
else to track and act upon. So in essence, everyone is working
together to refine the sensor picture and to classify unknown
contacts.
Once a contact is created and promoted
to the link, the player has the capacity to act upon it (whether
to classify it, engage it or just ignore it). The same applies
to the AI platforms in the group, but they wont engage
a platform until it is classified and designated as hostile
(with high confidence). Therefore, the player has some control
over his AI teammates, but once the decision is made that
a platform is a threat, the AI will act accordingly.
Q. Any plans to include different
languages for communication depending on the country?
A. Currently, the English voice
files are the only voice packs that will ship with the game.
However, it is not difficult to replace all crew responses
with voices of other languages.
Q. In an MP game, will players
be able to jump platforms? For example, can a player command
a frigate, then launch as pilot of a helo, do ASW ops, and
then return to the frigate?
A. Not currently. The player
is the captain, pilot, or commander of his designated platform
and must command it as if his life depends on its survival
(because it does).
Go
To Page 3
Click
here to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|