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Interview
SCS - "Dangerous
Waters"
Introduction
We
asked Jamie Carlson, the Associate Producer and Game Designer
for SCS
- "Dangerous Waters" our readers questions about
the much anticipated new Naval Combat sim. First, some background
on Jamie. He's been with Sonalysts
Combat Simulations (SCS) since 1997. Besides the Producer
and Designer responsibilities, he is also responsible for
the SCS-DW web site and other sundry P.R. duties. He has worked
on the previous SCS sims Jane's
Fleet Command and Sub
Command in various capacities.
Jamie has graciously provided several exclusive new screenshots
for SimHQ readers.

Q. Will there be some kind of
dynamic campaign?
A. The campaign is not fully dynamic but will play out in an
infinite number of ways. The alliances with other countries
can shift as a result of the players actions or sometimes
just randomly. The story will change with these shifting alliances
and the subsequent mission objectives will vary accordingly.
The only thing static about the campaigns is the mission locations,
other than that, the player has the choice of multiple platforms
and objectives to decide upon before starting a mission. That
choice of platform is directly related to the role it plays
(i.e. mission objectives) and can strategically change the
flow of the campaign. The conflict will evolve and the outcome
will vary significantly. The campaigns will be HIGHLY replay-able
and dynamic in their repeated play.
Quick Mission mode is also available
so that the player can take part in 19 objective based missions
from ASW patrols, to surface escorts or intercepts, to enemy
reconnaissance, or land attacks. This quick mission mode will
be entirely random and the player will have control over mission
difficulty to enjoy the dynamic mission that best suits their
level of expertise.
The Mission Editor has been improved
significantly to allow for increased control. The mission
designer has more control over the goal logic and a broader
range of dynamic elements at his disposal. The quality of
missions created for Sub Command was outstanding, and in my
opinion the new mission editor in SCS - Dangerous Waters
will allow for even better missions this time around (that
will be highly dynamic and replay-able).
Q. How
many player stations can co-op on a single ship's "team"?
A. Theoretically you can have
as many players as there are stations. In practice, however,
some stations are grouped together for consistency and there
will be a maximum number of players for the multi-player session.
As far as a maximum number of players in a multi-player session,
it's hard to estimate at this point in the development.
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