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Review
Beta Impressions
Harpoon Classic 2002 Gold Edition Beta:
A Blind Eye's View
by Guest Writer Didier
Vanoverbeke
Introduction
For me, a blind gamer, frustration
is the rule of thumb when it comes to modern games. Most of
the games on today's market are very hard to play for someone
with limited or no sight at all, and this was also true of
a game released some years ago. This game went by the name
of Jane's Fleet Command.
I
am quite interested in naval warfare, my father is a colonel
in the Belgian Navy, so I sort of grew up with it all. Still,
I had, until today, not played any decent naval simulation
that I could be good at. I had heard of Harpoon before, but
had never played it. When my brother bought Fleet Command
back in '99, I was intrigued with the scope and scale of the
game, but in the end it was very boring for me. The sound
wasn't all that great, with rather muffled explosions, and
repetitive ones at that, and really not that much info about
what on Earth was happening.
Still, I longed to play something
like Fleet Command. The style of gameplay appealed to me,
and so when I saw the public beta for Harpoon Classic 2002
appear, I decided to give it a try.
After installing the game, the tension
began to mount. I was expecting the game to jump to full-screen
mode and block me out of the action, but surprisingly enough
it did not. Before I knew what was happening, I was selecting
a scenario and set sail.
Getting Acquainted
When I started the tutorial scenario,
I started reading up on the game mechanics, and immediately
I was faced with my first problem. Setting a group course.
This is incredibly hard for a blind person to do, or rather
it is impossible. The reason for this is that one needs to
click on the map using the mouse to set the course. Would
it not be easier if you could just enter the course in degrees,
that's what I ended up desiring, but fortunately, in well
populated scenarios it's not that big a problem.
Once
I threw out the tutorial, I decided to go and try out the
game in full swing.
I decided to play a scenario in the
North Atlantic, where the president had to be evacuated, and
the Soviets were wreaking havoc. Right from the start, I more
or less lost my way, I hadn't taken the time to examine the
hotkeys, and the scope of the scenario just surprised me.
I managed to get the president and his helicopter out of trouble
before Andrews Air Force Base was destroyed, but it all went
downhill from there.
First I lost a carrier group, and
then I had to contend with Soviet submarines as they were
ravaging my surface forces. I decided to quit soon enough,
and tried a lighter scenario.
A simple scenario in the GIUK gap
campaign put me in command of two NATO frigates and a few
merchant ships. Again, I found myself being attacked by a
Soviet submarine, among other things, but here is where I
could really use a snapshot option. It wasn't until I found
out about the ability to counter fire torps only recently,
but I didn't know at the time. Still, I'm happy the option
is in there.
From
experience gathered in two days of extended play, I can be
confident in saying that Akulas are a pain. Alfas, Sieras,
and Kilos aren't all that hard, but Akulas are just amazingly
annoying. I had to contend with one of those on the way to
Keflavik for a carrier air strike, and at one point it launched
about four torpedoes without me knowing where on Earth it
was. This was partly due to the fact that I cannot set different
patrol routes myself, but still, I played the whole scenario
through, and though the sub did not manage to hit any of my
ships, I never got a confirmed kill, even though I torpedoed
it multiple times.
Moving Right Along
When I was done with the GIUK gap,
I searched through the rather extensive list of battlesets
to find an EC2003 campaign, namely the Indian Ocean/Persian
Gulf. Finding the introductory briefing rather amusing, I
started the first mission, preparing to destroy some terrorist
camps in Iran. This is going to cause trouble, I thought.
I was a bit disappointed to find Diego
Garcia without B-52s, this left me with only limited options
using my tanker aircraft, which is a bit hard to do over long
distances for me.
Overall, these fictional scenarios
look very interesting, even putting you against the Saudis,
the Iraqis AND the Iranians at one point. At moments like
this, you will often sit there and ask why the USA allowed
the Saudis to use the F-15C.
As far as air combat goes, it is as
realistic as can be expected. The Harpoon rules look pretty
well balanced from what I know, for me it's almost like playing
AWACS sometimes.
H is for Historical
There are also some historical scenarios
in the beta package. The air campaign over Iraq, for example,
was a very enjoyable scenario. An extensive battle area, cruise
missiles, B-52s, and the F-117A are all in there, as well
as the usual appearances of the Tornado, Falcon and the F-15C
and E models. Destroying bases is easy; as long as you don't
get too close to Baghdad, because that's where a lot of the
MiG-29s reside... air superiority is key in this scenario.
I have not played any other historical
scenarios, or to be more accurate, I have yet to explore more
of the battlesets. The point is, this game is so full of scenarios
that are varied and interesting most of the time, that this
game will keep the hardcore naval buffs playing for a long,
and I mean long, time. I would not call myself a naval buff,
but this game has me hooked.
This brings us to replayability, and
HC2002 GOLD doesn't disappoint here either. Not only is there
a scenario editor, but also a database and platform editor
so that you can make additions to the game itself or change
things currently present in the game, which is a nice feature
indeed; this adds an extra dimension to developing your own
scenarios or campaigns. This gives the game an even longer
lifespan, and add in the scenario converter for getting to
play older Harpoon scenarios, and you can imagine that this
game is an absolute treat for fans of the genre.
Conclusion
The beta
is stable. That's always a good thing. I have not really encountered
any real issues with the game in its current state, and except
for a few inaccuracies here and there that are mostly documented
in the readme itself, this game is perfect.
If you
love naval warfare, you'll love this game. It is so full of
detail that you cannot help but be awed, or at least I was
since this was my first Harpoon experience. If you love sims
in general, you will want to give this game a try while you
can, you might like it, you might not, but you won't hate
it.
Until
Harpoon 4 comes along *wink*, there's going to be a lot to
play with, and a scenario editor to boot. This game gets a
lot of praise from me, and I hope the beta lasts for a little
while longer. When it does ship, I will gladly buy it, though
I do wonder why one puts 30 to 50 MB on a CD-ROM. Thumbs up
to the developers, a job well done.
To view screenshots, click
here.
To learn more about Harpoon
Classic 2002 Gold Edition, click
here.
Editor's Note: A postscript here regarding
Didier. He is one of our primary daily news contributors and
continues to provide SimHQ with multiple news items on a daily
basis. Thanks Didier, and keep up the good work!
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