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Feature
World War III in 1985
A Harpoon3 Battleset Diary
by Mark
"Boxer" Doran
If you have read General Sir John
Hacketts World War III or Tom Clancys Red
Storm Rising or perhaps Cauldron by Larry Bond
and Pat Larkin then you will understand the premise for this
Harpoon3 battleset.

Figure 1 - Cracking good
reads: each depicts a fictional Soviet assault on NATO.
Ragnar Emsoys magnum opus
for Harpoon3 World War III in 1985 is a collection of some
30 individual scenarios. These scenarios are written to follow
a storyline that reads very much in keeping with the aforementioned
fictional accounts of a massive conflict between NATO and
the Soviet war machine. This article introduces a diary that
is presented in episodes, each corresponding to the individual
scenarios. Jump ahead to the diary entries if you have visited
this page before.
The Challenge
The battleset
is as broad in scope as the name suggests in effect covering
an entire war projected to last many weeks. Of course being
that this is a naval strategy game, the focus is on the aspects
of the war that take place on the high seas. However the story
line which is presented through the briefings for the sequential
missions fills in the details of major events ashore and provides
excellent context for your mission.
Much like the novels mentioned
above, this Harpoon3 battleset has been inspiring for me.
I have decided that I will play along with the premise and
tackle each mission in the battleset one-by-one in a sense
to live the experience of WWIII as the battleset unfolds.

Figure 2 - The WWIII
Battleset is made for the Harpoon3 game.
It is common
practice in the computer Harpoon community to write after
action reports on missions one has played. Here then
will be presented what amounts to after action reports for
each of the scenarios in the battleset. With the kind permission
of the author, the briefings for the scenarios are also presented
here as a means to give you context for the after action reports
and in a sense to complete the story that they tell.
The Results
In keeping
with the style of the briefings, the after action reports
will attempt to dramatize events. What this means
is that the reports are narrative in style. They will however,
precisely follow the events that were encountered in the game
as the scenario played out. In a sense the reports tell a
true story of how this version of WWIII plays out even if
that war is thankfully only a virtual reality itself.
The scenarios range in duration from
a one hour opener to as much as a several day span for some
missions. Thats game time. Some of the scenarios take
several hours to complete even with time acceleration applied
to help while away the in-game hours. In some cases scenarios
were only completed as a result of several sittings over the
course of more than one day. In all cases though, the results
presented here reflect a single pass through the game time
events.
Harpoon3 does not provide tools in
the game to have resource management be consistent between
scenarios. In other words, there isnt a conventional
campaign engine in the sense of Falcon4s for example.
Ragnar addresses this by providing you an Order of Battle
at the outset of each scenario which reflects a reasonable
approximation of what youd be left with on average after
the preceding scenario. Of course in some cases this mean
you will see reports of ships being sunk only for them to
miraculously reappear in the next scenario report. Such are
the compromises forced by the tools presented in the game.
Im a relative novice with no
professional training in the operational art or naval tactics.
However, this battleset is an effective teacher and the AI
doesnt seem to be running me over completely. You may
see mistakes or opportunities in the after action reports
you read here. If you do, Id love to hear from you:
all comments, critique and suggestions are most welcome, whether
they relate to the presentation of the information of the
conduct of the war that Im trying to manage.
Words of the introductions presented
here and also the scenario briefings were penned by the creator
of the scenarios, Ragnar
Emsoy. My thanks are due to Ragnar for allowing me to
reproduce this material here providing context for the after
action diary episodes.
The War Begins
The
time is 1985 and World War Three has broken out. Failing five-year
plans and a poor harvest in the Soviet Union have put a lot
of pressure on the Communist leadership. Willing to risk starting
a world war in order to preserve their station in society,
the Soviet Central Committee engineered the conflict and blamed
the West for jeopardizing the security of Soviet citizens.
Figure 3 - Opening moves: three Russian
surface action groups on the prowl in the Norwegian Sea. Click
on this thumbnail for an enlarged image.
The actual scenario files are hosted
at HarpoonHQ
along with many other scenarios and other excellent Harpoon
resources. If you want to try your hand at conducting WWIII,
you can get the scenario files from HarpoonHQ but bear in
mind that you will also need the latest version of the Harpoon3
DB2000 database files to make the scenarios work correctly.
Click
here for Episode One: First Contact.
Click
here for Episode Two: Fighting Withdrawal.
Click
here to go to top of this page.
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