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Feature
February 10, 2006
Driving rFactor
A Fast Lap at Toban Raceway Park's
Short Track
by Chunx
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Simulation Title:
rFactor
Developer:
Image Space Incorporated (ISI)
Racing Mod / Series:
German Sim Mod Foundation's (GSMF)
Porsche Carrera Cup (PCC) '05
Venue: Toban
Raceway Runoffs
Location: Toban,
Indiana (USA)
Dimensions: 1.6
mi (2.6 km), 12 turns
Details:
Short road course at Toban, used for smaller cars, amateur/club
racing (e.g. SCCA)
Rules: Full
Flag Rules
Weather: Sunny,
10 AM, 25°C
Difficulty: Auto
Clutch - ON
Comments: A
great track for beginners, short and easy to memorize
but with plenty of challenge. |
Introduction
In
the past few weeks you might have noticed a bit of a theme
emerging from the editorial offices of SimHQ. It would seem
as if we can't stop talking about ISI's rFactor,
and all of it in a glowing, "fanboi" hype. There's
a good reason for this: THE GAME IS REALLY GOOD. Great physics,
rock-solid multiplayer code, eye-catching graphics, strong
support from the developers, and an ever-growing lineup of
superbly crafted mods. The motorsports staff here at SimHQ
has adopted rFactor as their sim-of-choice for online racing
sessions, and rFactor's goodness has even started creating
converts from our aviation ranks (welcome, 20mm!). But it's
obvious to us from our rFactor Forum numbers and the results
of our Best
of 2005 Readers Poll and 2005
- A Year in Review article that there's precious little
visibility for this great title with the sim racing community.
Our goal at SimHQ isn't to get you to buy rFactor that's
a personal choice. But we do want to make sure that everyone
is at least aware of the entertainment value packed into this
great title and the mods that enhance it.
Background:
It was over a scrumptious Mexican dinner in a border village
south of SimHQ's palatial offices that 20mm pitched his great
new idea to me over a pitcher of margaritas: "We should
do a 'driver's clinic' at SimHQ, and help sim fans new to
motorsports titles learn some advanced driving techniques."
20mm's theory was that folks, armed with SimHQ's driving tips,
would be less likely to get frustrated by the hard-core physics
of racing sims, and thereby help ease the learning curve.
Although
I think 20mm was speaking from personal experience, it's clear
that he's not the only one who can be a little "over-challenged"
at times by some racing titles. Becoming consistently quick
in a high-fidelity racing title requires quite a bit of dedication
and concentration, but without a good "vector" on
what to do or where to aim the car, it often turns into a
frustrating sequence of "trial and error." Everyone's
been there, so it seems obvious that a driving clinic would
be a welcome addition to the SimHQ archives.
Just
as 20mm is learning now, six years ago I too discovered how
addictively frustrating a hard-core racing sim can be. My
first racing sim was Papyrus' superb Grand Prix Legends. Luckily,
GPL debuted in the "milk and honey" era of comprehensive,
printed game manuals, and GPL shipped with an absolute gem
of a strategy guide titled "Four Wheel Drift,"
authored by a writer for Car & Driver magazine. I know
that I got a great education on driving technique from that
strategy guide one so well written that I would take
it with me on business travel as pleasure reading (in much
the same way that I enjoyed the manual for Falcon 4.0). Unfortunately,
a comprehensive guide is something rFactor doesn't come with
yet. But we're hoping that ISI will fill this void
in the near future in their ongoing support of the title (hint
hint, ISI!).
Likewise,
there's nothing like watching someone else turn laps at a
track. You can learn a lot from studying the styles and techniques
of other drivers, noting their strengths and weaknesses, their
tricks and errors as they negotiate a track. To that end,
we'll be providing for download both movie and replay files
that reinforce what I'll discuss in this article. As an added
bonus, we'll also include the chassis setup used in the making
of the replay for you to try out if you so desire.
So, what
we have in this article is a homologation of two concepts:
Continued visibility for rFactor and its mods among our readers;
and a "drivers' clinic" to ease the learning curve
of new sim racers. Ultimately my hope is that in the coming
months, the Motorsports staff at SimHQ can provide some "how
to" guides for attacking the various tracks and mods
in rFactor, and along the way provide some driving tips that
will help quite a few of you ease into this challenging and
rewarding racing simulation title and maximize your entertainment
experience.
With
that in mind, let's plug our minds into the rFactor "universe"
and head off to Toban, Indiana!
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