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Feature: Mods for F1 Challenge '99-'02

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Prototype-C

IMSATeam Virtua_LM's Prototype-C mod is nothing less than a magnificent time machine that takes you back to the eighties and early nineties in sports car racing with Group C cars such as Jaguar, Peugeot, Toyota, Mazda and even the BRM which made a brief reappearance at Le Mans but was dropped equally quickly as it was developed.

An IMSA add-on gives you a unique chance to drive that championship in Chevrolets, Jaguars and Toyotas.

Amongst the tracks supplied with the mod are Rouen, Fuji, Jerez, Donington, Brands Hatch, and with the IMSA add-on, the Rolex 24 Hours Daytona Road circuit, Phoenix road circuit, and reworked versions of Mid Ohio, Sebring, Laguna Seca, and NT Watkins Glen.

This mod also comes with an ingenious launcher that let's you pre-configure things such as controller-settings and graphics details.

Le Mans At the Start
Close Racing From the Driver's Seat

ChampCar 2003

The ChampCar 2003 Mod, imo, does a good job of conveying the impression that ChampCars drive "something like this".

"Prairie" is listed by SimRacingWorld as the author of this mod.

Jan Magnussen who's driven Formula Ford, Champ Car and Formula 1 once commented that ChampCars feel like Formula Fords; despite their size and weight they are agile and forgiving in their handling. Up to a certain point of course.

Mid OhioThe mod looks fantastic and with a bit of searching for tracks because the mod only contains the cars — and a bit of easy editing the filter properties in the GDB files — you're set to race at Laguna Seca, Road America, the Mid-Ohio sports car course and wherever else you'd like to go.

At the end of this feature article, I'll show how to do this. Speaking from the viewpoint of a purist, the dimensions of the cars are not quite correct, but I must admit that I didn't notice this, until the car-creator himself said that he'd "downsized" the width of the cars a bit because they looked so huge when modeled in their correct size.

Since the ISI-engined F1C apparently uses the physical dimensions of the car models as a parameter when it calculates the physics, in principle, the driving physics in the mod would be inaccurate as a consequence of this.

My thinking here is that the physics parameters that were coded for the mod would probably have been tuned to their final results by testing how the cars behaved and felt on track, not solely on the basis of putting in all the correct data and then relying on the physics engine to turn out the right driving-physics.

Certainly, if you're longing for driving ChampCars on your PC, this mod is a must!

Van Top of the Corkscrew
At Laguna Seca From the Cockpit

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