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Feature:
Mods for F1 Challenge '99-'02
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Prototype-C
Team
Virtua_LM's
Prototype-C mod is nothing less than a magnificent
time machine that takes you back to the eighties and early
nineties in sports car racing with Group C cars such as Jaguar,
Peugeot, Toyota, Mazda and even the BRM which made a brief
reappearance at Le Mans but was dropped equally quickly as
it was developed.
An IMSA add-on gives you a unique chance to drive that championship
in Chevrolets, Jaguars and Toyotas.
Amongst the tracks supplied with the
mod are Rouen, Fuji, Jerez, Donington, Brands Hatch, and with
the IMSA add-on, the Rolex 24 Hours Daytona Road circuit,
Phoenix road circuit, and reworked versions of Mid Ohio, Sebring,
Laguna Seca, and NT Watkins Glen.
This mod also comes with an ingenious launcher that let's
you pre-configure things such as controller-settings and graphics
details.
ChampCar 2003
The ChampCar
2003 Mod, imo, does a good job of conveying the impression
that ChampCars drive "something like this".
"Prairie" is listed by SimRacingWorld
as the author of this mod.
Jan Magnussen who's driven Formula Ford, Champ Car and Formula
1 once commented that ChampCars feel like Formula Fords; despite
their size and weight they are agile and forgiving in their
handling. Up to a certain point of course.
The
mod looks fantastic and with a bit of searching for tracks
because the mod only contains the cars and a bit of
easy editing the filter properties in the GDB files
you're set to race at Laguna Seca, Road America, the Mid-Ohio
sports car course and wherever else you'd like to go.
At the end of this feature article, I'll show how to do this.
Speaking from the viewpoint of a purist, the dimensions of
the cars are not quite correct, but I must admit that I didn't
notice this, until the car-creator himself said that he'd
"downsized" the width of the cars a bit because
they looked so huge when modeled in their correct size.
Since the ISI-engined F1C apparently uses the physical dimensions
of the car models as a parameter when it calculates the physics,
in principle, the driving physics in the mod would be inaccurate
as a consequence of this.
My thinking here is that the physics parameters that were
coded for the mod would probably have been tuned to their
final results by testing how the cars behaved and felt on
track, not solely on the basis of putting in all the correct
data and then relying on the physics engine to turn out the
right driving-physics.
Certainly, if you're longing for driving ChampCars on your
PC, this mod is a must!
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