| The Status of F1 Simulations
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What's the Future?
With
these points in mind, how can we expect the future of F1 racing
sims to develop in the next few years?
1. Mods, Not New Games
The most obvious change in the next
12-18 months is that if we want to enhance our gaming experience
we will be more likely to download modifications to existing
games than buy new ones. Teams of designers like the Simbin
Development Team have fundamentally redesigned games engines
so that sports car racing is now possible using Electronic
Arts' F1 2002 engine (ironic really, considering ISI's
F1 creations all originally derived from their SCGT,
a sports car game!). With development of new F1 sims at what
appears to be a virtual standstill, most new development will
be focused on updating and modifying existing game engines.

The Le Mans 24hrs 2002
mod from Sportscar
Simulation Motorsport.
2. Better Feedback
Because these teams are developed
by talented amateurs rather than large scale software teams,
the response is likely to be better. Forums such as SimHQ's
Motorsports Zone and those on other sites found in the
Community
Links section allow the sort of support to be at a level
only dreamt of by those of us who have had a problem with
a mainstream game. The developers tend to be friendly and
are happy to receive constructive feedback (even if it is
not entirely positive!). The net result of this is, if there
is a particular feature you want in a simulation, it seems
likely that someone out there can do it for you (as long as
you ask nicely enough!).

There are several Grand Prix
4 mods available here
from Sim Racing World.
3. Frequency of Hardware Upgrades
Anyone with a PC knows just
how much they cost to upgrade. A semi decent graphics card
costs about the same as a game console. As games develop,
these appear to become dated or even worse obsolete,
more and more quickly. With the fundamental games engine staying
the same, it seems unlikely that the need for the latest processors,
sound and graphics cards will be as extensive resulting in
a chance to save our pennies and instead concentrate on enjoying
the game. As computers do continue to develop, everyone will
be able to upgrade their computers more cheaply and this will
result in the simulations running more smoothly on everyone's
PCs.
4. A Wider Variety of Series
As the developers of such mods
do not have to pay for rights to use F1 licenses they can
evolve series as they wish. Examples of this are the plethora
of years and series now covered by mods in the Grand
Prix Legends series as well as the above mentioned mods
to F1 2002 listed here.

The venerable GPL first
as the GPLEA
Lotus at Bremgarten....

....and
the GPLEA Ferrari at the fantasy track Diamante.
At the moment there are teams
working on updating F1 2002 to this year's cars as well as
a mod to take you back to 1995, one in development to go back
to 1994 as well as the Turbo mod which provides you with the
best cars of the early 1980s. Though I have not tried this,
I doubt very much if there are many years not modeled in one
simulation or another from the 1960s until the present day!
5. Greater Accuracy
Unlike the affiliated development
teams, independent developers of mods are not governed by
tobacco advertising laws. This is of particular help if, like
me, you like to see the cars looking like they meant to rather
than the stripped down versions used in the majority of European
races. In addition, game engines are often tweaked to make
them more accessible to the general public. This can deaden
the playing sensation (a classic case in point being Codemaster's
recent Race Driver title a decent enough game
but a lot better after being patched back to it's original
difficulty!). With real enthusiasts involved, you can be sure
that they will know a lot more about it than you do. And if
you do have some feedback, they will incorporate what you
know into their next mod!
6. An Active Online Racing Community
If you get bored of playing by yourself
there is always an online racing community with numerous racing
leagues to join. As more and more people buy and then complete
the existing F1 titles, they will want to embark upon the
challenge of playing online (this was, after all, one of the
reasons that the game Half Life became so popular online).
Such leagues are bound to become even more popular than they
already are, and this will have the effect of further increasing
the online popularity.

The grid from EASports
F1 Challenge '99 - '02.
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