|
Review: F.E.A.R. Back To Page 2 
Single Player Part 1: Story, AI and Combat
Is it as scary as Monolith says? The
scary moments build up at times and sure Ive fired of
a few rounds in panic from time to time, but heart pounding
fear? Not really. Its a lot better then the traditional
scary moments seen in games like Doom 3 when an imp jumps
out at you from the shadows after youve picked up a
medkit or a weapon. A more scary game would be Aliens Versus
Predator 2, at least the marine part. The scary moments in
F.E.A.R. are well made, some are not dangerous but Monolith
was smart enough to make several dangerous so you should at
least be ready with the trigger finger and thats the
idea behind it all, keeping you alert through out the game.
Before starting the single player you select difficulty level;
low, moderate, high and extreme, I picked high. The game starts
with what I think is very cool cinematic intro and we are
after that briefed that a very hush-hush military experiment
with an army of clones, controlled by a telepathic commander
named Paxton Fettel, has gone wrong and F.E.A.R. has been
called in, along with Delta Force, to resolve the situation.
Replica forces (the clones) are making a mess at a water treatment
plant and you are inserted with Delta at the scene but soon
something strange happens and you are all alone and have to
figure out whats actually going on. Standing orders
are to find Fettel and eliminate him and find out what he
is up to. The plot is different, maybe not the best nor the
strongest, but its certainly a little bit new for us
gamers (at least I cant remember a game with a similar
plot). The plot have its problems though, there are more questions
than answers on what's going on. Why is a government weapons
contractor involved? Why are you having a lot of strange flashbacks
and visions? And in the middle of all this a little girl,
Alma, shows up at times and you wonder what her part in all
this is [insert X-Files theme here]. Youll get additional
information from conversations recorded on answering machines
and text files from computers. Some questions are answered,
or partially answered, but not all and it leaves open for
a sequel, but they should have been answered in the game,
it would make it a lot clearer for the player what actually
happened and why.
Go
To Page 4
Click here
to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster. |